DaVidoSS

Member

Last active 7 years ago

  1. 7 years ago
    Thu May 19 15:36:17 2016

    https://community.bistudio.com/wiki/Arma_3_Task_Framework

    I am always use this. Works very nice

  2. Sun May 15 16:15:16 2016

    -image-
    In staticData there are only one line which is define the custom roadblocks for ALiVE.
    Without that ALIVE will use its own predefined roadblocks.
    You need to add that line to your existing staticData file.

  3. Sun May 15 13:42:32 2016

    Update insurgents config patch.
    Added custom roadblocks which is changing vanilla static guns to used by faction.
    Upgrade roadblocks to be much more defensive.
    Here
    Optional config for mas_nato_rus_sf_veh included.
    StaticData file included.
    Need be loaded with @middle_East_Warfare , @mas_nato_rus_sf_veh and @NATO_Russian_SF_Weapons
    Insurgents faction = OPF_MTI_F

  4. Sat May 14 15:51:46 2016

    My config patchs have no groups with unarmed units. If you use config patches factions you will never see unarmed units running around.

  5. Sat May 14 08:34:02 2016
    DaVidoSS posted in AI Respawn Custom Loadout.

    Set variable name to SpyderAddons_sup_loadout and then try to synchronize witch its variable name using correct eventhandler syntax

    addEventHandler ["respawn", { _this synchronizeObjectsAdd [modulevariablename]}];
  6. Fri May 13 16:55:51 2016
    DaVidoSS posted in Alive performance optimization.

    I am confused about is the ask. Using HC in ALiVE is very easy, no need any extra configuration. What you need is playable Headless client module in your scenario and proper configuration of server.cfg for your server.

  7. Fri May 13 16:51:00 2016

    alive_masrhs_usmc
    There are everything including Naval forces.
    Over 2000 lines of code.

    You need to define in ALiVE opcom logistic which forces will be used by OPCOM in your scenario

  8. Fri May 13 16:16:16 2016

    Well arma is kind of game where you can change everything. What you need is time and knowledge.
    I am not saying that i am knew everything, just such wide possibilities are inspiring. If you have something but not like you dreaming of just change it. Look that patch in there over 1000 lines of code. I wrote it within 16 hours not because i am maniac, only because i need it.
    I am also glad if that is usefully for someone else.

  9. Fri May 13 13:06:43 2016

    You need any function which will be returning dominant faction.
    In alive there are such function already :

    ALiVE_fnc_getDominantFaction
    Description:
    Returns the dominant faction within given radius, Takes into account profiles
    
    Parameters:
    Array - Position measuring from
    Number - Distance being measured (optional)
    
    Returns:
    Number - Faction ConfigName ("BLU_F","OPF_F",etc.)
    
    Examples:
    (begin example)
    [trigger1, 500] call ALiVE_fnc_getDominantFaction
    (end)

    But you can script in any kind of code to your mission

  10. Thu May 12 16:25:19 2016

    OPF_MTI_F = insurgents faction aka mas_med_opfi_hd

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