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Last active 8 years ago
Meaning, I can place an object on let's say a 5x5 foot grid, but not exactly where I want them.
Did you try to disable surface snapping?
Not really...
Civilian (caf_ag_me_civ) are not spawning on this map for me.
There only bombers running around and blew Up nicely if you get close enough
I will try to run this with AIA instead CUP
According to dynamic type of logistic and its behavior if falling back to objective with lower priority.
How that would be right if there a 20 objectives with priority 50 and 1 with 30 and dozen with 0 blacklisted with ignore filter to achieve max 80 objectives by side
Next one:
ALiVE_mil_OPCOM(EAST assymetric)
should not have added
ALiVE_mil_logistics
and synced.
For what you placed over 300 empty triggers?
HeroesandvillainsOS
You can easily test that using Commander Intel Panel (aka Spyder) and display objectives
Syncing West opcom to East placement is needed to give opcom info about enemy objectives.
Otherwise they just stay where placed.
Setting up ALiVE to run in Asymmetric mode is done in the same way as conventional ops
and as with all ALiVE scenarios it is designed to be modular and flexible.
I do have look on this and have some results.
Issues:
2x ALiVE_amb_civ_placement
2x ALiVE_amb_civ_population
You shouldn't have 2x
you shouldn't sync them
ALiVE_sup_combatsupport
ALiVE_SUP_PLAYER_RESUPPLY
you shouldn't sync them
ALiVE_sys_aiskill
ALiVE_mil_OPCOM
you shouldn't sync them
ALiVE_mil_placement(EAST)
ALiVE_civ_placement(EAST)
you should sync to
ALiVE_mil_OPCOM(WEST) because is set to Invasion
so much from first look
Need to debug placements now
1.Good point.
2.RH M4/M16 pack by RobertHammer - weapons pack no dependicies if no box placed/units equiped
3.RH Acc pack by RobertHammer - acc pack no dependicies if no box placed/units equiped
4.ASR AI3 by Robalo AI modification for ARMA3 -- ai behaviour no dependicies
5. XLA_FixedArsenal -- no dependicies
This mod improves the way the virtual arsenal works when using 'whitelisting' mode.
As long the map indexes defines the same values of priority and size for almost each objective ,
dynamic reinforcement cant works like it should.
Yes they do not spawn for me too.
I think caused by wrong base class "SoldierWB" instead of "Civilian_F","Civilian".