DaVidoSS

Member

Last active 8 years ago

  1. 8 years ago
    Wed May 4 21:58:55 2016

    Meaning, I can place an object on let's say a 5x5 foot grid, but not exactly where I want them.

    Did you try to disable surface snapping?

  2. Wed May 4 20:19:44 2016
    DaVidoSS posted in CAF Agg.

    Ah that explain everything

  3. Wed May 4 20:05:41 2016
    DaVidoSS posted in CAF Agg.

    Not really...
    Civilian (caf_ag_me_civ) are not spawning on this map for me.
    There only bombers running around and blew Up nicely if you get close enough
    I will try to run this with AIA instead CUP

  4. Wed May 4 19:50:07 2016
    DaVidoSS posted in Dynamic reinforcements .

    According to dynamic type of logistic and its behavior if falling back to objective with lower priority.
    How that would be right if there a 20 objectives with priority 50 and 1 with 30 and dozen with 0 blacklisted with ignore filter to achieve max 80 objectives by side

  5. Wed May 4 18:45:12 2016
    DaVidoSS posted in CAF Agg.

    Next one:
    ALiVE_mil_OPCOM(EAST assymetric)
    should not have added
    ALiVE_mil_logistics
    and synced.

    For what you placed over 300 empty triggers?

    HeroesandvillainsOS
    You can easily test that using Commander Intel Panel (aka Spyder) and display objectives
    Syncing West opcom to East placement is needed to give opcom info about enemy objectives.
    Otherwise they just stay where placed.
    Setting up ALiVE to run in Asymmetric mode is done in the same way as conventional ops
    and as with all ALiVE scenarios it is designed to be modular and flexible.

  6. Wed May 4 18:29:45 2016
    DaVidoSS posted in CAF Agg.

    I do have look on this and have some results.

    Issues:

    2x ALiVE_amb_civ_placement
    2x ALiVE_amb_civ_population
    You shouldn't have 2x
    you shouldn't sync them

    ALiVE_sup_combatsupport
    ALiVE_SUP_PLAYER_RESUPPLY
    you shouldn't sync them

    ALiVE_sys_aiskill
    ALiVE_mil_OPCOM
    you shouldn't sync them

    ALiVE_mil_placement(EAST)
    ALiVE_civ_placement(EAST)
    you should sync to
    ALiVE_mil_OPCOM(WEST) because is set to Invasion

    so much from first look
    Need to debug placements now

  7. Wed May 4 17:26:57 2016
    DaVidoSS posted in CAF Agg.

    1.Good point.

    2.RH M4/M16 pack by RobertHammer - weapons pack no dependicies if no box placed/units equiped

    3.RH Acc pack by RobertHammer - acc pack no dependicies if no box placed/units equiped

    4.ASR AI3 by Robalo AI modification for ARMA3 -- ai behaviour no dependicies

    5. XLA_FixedArsenal -- no dependicies
    This mod improves the way the virtual arsenal works when using 'whitelisting' mode.

  8. Tue May 3 21:20:07 2016
    DaVidoSS posted in Dynamic reinforcements .

    As long the map indexes defines the same values of priority and size for almost each objective ,
    dynamic reinforcement cant works like it should.

  9. Mon May 2 11:16:33 2016

    In configfile

  10. Mon May 2 11:06:18 2016

    Yes they do not spawn for me too.
    I think caused by wrong base class "SoldierWB" instead of "Civilian_F","Civilian".

View more