DaVidoSS

Member

Last active 8 years ago

  1. 8 years ago
    Thu Apr 28 11:32:45 2016

    nope you cant use ALiVE modules to define that.

    By default, only Explosive Specialists or players carrying Mine Detectors can detect and/or disarm IEDs.
    Any unit with the text EOD in its name can also detect or disarm IEDs
    IEDs can often be destroyed with controlled explosions or by using large caliber weapons.
    Use the Action Menu to Disarm an IED once you are close enough, only recommended for those that can detect IEDs.

  2. Thu Apr 28 11:24:21 2016
    DaVidoSS posted in Persistance and Restarts.

    If you save the server as admin and restart it should save such objects. Check Alive player options module if all kind of data are set to YES. You need also the proper configuration of Waroom, but obliviously you already knew that

  3. Thu Apr 28 11:12:27 2016
    DaVidoSS posted in Persistance and Restarts.

    If you want to persist object you need to make it persistence for ALiVE

    [ALive_required_module_variable,"updateObject",[object_to_persist,object_to_persist1,...]] call ALIVE_fnc_logistics;

  4. Thu Apr 28 06:54:47 2016

    True. If you are not an explosive specialist you may get 50 % chance to disarm. You will have to face blue or red wire to cut. You need to guess

  5. Wed Apr 27 15:55:11 2016

    When any player is in range defined in Virtual AI module the unit spawn on water and start swimming.
    If there no players inside, they just move as virtualized and there will be no obstacles anymore

  6. Wed Apr 27 14:33:43 2016
    DaVidoSS posted in CUP factions (SOLVED).

    I have tested all CUP faction yesterday using newest CUP mods, CBA mod and ALiVE version.
    Every CUP faction is working without any problems.

  7. Wed Apr 27 10:15:39 2016
    DaVidoSS started the conversation AI Islamic insurgents launcher snd - more immersion..

    Hi.
    I wanna introduce my attempt to set more immersion to insurgency battle sound aka Syrian youtube videos like.

    VIDEO

    FILES

    Usage with other faction change line 3:

    _faction = "OPF_MTI_F";

    to

    _faction = "any_insurgents_faction_class";

    in functions\launchers\fn_addsnd.sqf

  8. Tue Apr 26 21:38:23 2016
    DaVidoSS posted in IEDs.

    Nope all just blew up in tremendous explosion.

  9. Tue Apr 26 21:35:47 2016
    DaVidoSS posted in Combat Support wont intiate.

    post your scenario that we can check your module setup.

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