Member
Last active 8 years ago
nope you cant use ALiVE modules to define that.
By default, only Explosive Specialists or players carrying Mine Detectors can detect and/or disarm IEDs.
Any unit with the text EOD in its name can also detect or disarm IEDs
IEDs can often be destroyed with controlled explosions or by using large caliber weapons.
Use the Action Menu to Disarm an IED once you are close enough, only recommended for those that can detect IEDs.
If you save the server as admin and restart it should save such objects. Check Alive player options module if all kind of data are set to YES. You need also the proper configuration of Waroom, but obliviously you already knew that
If you want to persist object you need to make it persistence for ALiVE
[ALive_required_module_variable,"updateObject",[object_to_persist,object_to_persist1,...]] call ALIVE_fnc_logistics;
True. If you are not an explosive specialist you may get 50 % chance to disarm. You will have to face blue or red wire to cut. You need to guess
When any player is in range defined in Virtual AI module the unit spawn on water and start swimming.
If there no players inside, they just move as virtualized and there will be no obstacles anymore
I have tested all CUP faction yesterday using newest CUP mods, CBA mod and ALiVE version.
Every CUP faction is working without any problems.
post your scenario that we can check your module setup.