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DrDetroit

Member

Last active 2 years ago

  1. 3 years ago
    Sun Apr 19 22:02:36 2020

    @JD_Wang thanks for the heads up, I'm going to give it a shot!

  2. Sun Apr 19 22:02:25 2020

    @JD_Wang thanks for the heads up, I'm going to give it a shot!

  3. Sun Apr 19 22:02:01 2020

    @JD_Wang thanks for the heads up, I'm going to give it a shot!

  4. Sun Apr 19 22:01:51 2020

    @JD_Wang thanks for the heads up, I'm going to give it a shot!

  5. Sun Apr 19 22:01:22 2020

    @JD_Wang thanks for the details...I'm going to give it a shot!

  6. 4 years ago
    Fri Apr 17 14:44:27 2020

    @JD_Wang Thanks for the update JD, much appreciated. Always looking for new toys to plug into my Alive campaigns!

    I'm very interested in SSS mod, I'm going to try it out later today. I'm currently in the middle of a Lythium ALive insurgency campaign, and I play solo with 9 AI squad members; is it compatible with solo play or ALive support is better option (I play solo in MP mode, if that makes difference)? Also, is there any conflict with ALive support, can they run together?

    KP ranks sounds interesting just in the point system for tracking kills. I have Alive setup to show scores for me and AI, but it seems messed up and not tracking kills and deaths properly.

    I use all the Lambs mods, they are pretty awesome! Just works and I noticed the enemy AI will now setup and fire mortars and start raining thunder down on blufor - so cool to see, even if I'm on the receiving side.

    Had a nice mission clearing villages in the north western area of Lythium this morning, all is well, no AI deaths and plenty of ISIS kills and insurgency locations dismantled. I take my squad over a hill, not noticing the mortar team on top of a house about 500 meters out. All of a sudden I hear the pops, and the incoming...wiped us out, the whole team, five-times over before we could get out of the zone and kill the team. I was like WTF - was not expecting that at all. It's awful and wonderful at the same time! Got to pay attention constantly now days I guess.

    Anywho, I also use All in One mod, which really helps with AI management, along with C2, ACE, ect. I run JSRS and a few other sound mods and such, tactical position, ect...basically personal preference type stuff, adding immersion where possible.

    I'm eagerly waiting for the one guy working on Super AI mod. That just may redefine the AI by the time he is done. Looks very promising.

    Anyhow, thanks for the heads up on those two mods, gonna try it out.

    Good day!
    DrDetroit

  7. Fri Apr 10 15:55:05 2020
    D DrDetroit posted in Unfamiliar Logistics Request Error .

    @arismagic is your logistics just giving you an error message when you send the request via command tablet, or just nothing happens when you request troops?

  8. Thu Apr 9 15:51:44 2020
    D DrDetroit posted in Unfamiliar Logistics Request Error .

    @arismagic agreed, the RHS factions are really nice.

    Although I noticed w RHS that some of the weapon models aren't done. The two I noticed right away were the Beretta M9 and the M19 grenade launcher.

    The barrels are plugged and models don't look quite right, or finished, with those two.

  9. Thu Apr 9 10:31:38 2020
    D DrDetroit posted in Hearts and Minds.

    Thanks for this @arismagic , much appreciated. Going to mess with this stuff this weekend!

    Good day!
    DrDetroit

  10. Thu Apr 9 10:28:35 2020
    D DrDetroit posted in Unfamiliar Logistics Request Error .

    @arismagic I didn't notice anything wrong with logistics, but I suspect RHS may be randomly crashing the above scenario I created with Alive, ACE. and CUP.

    To be precise, I believe it to be all the ACE/RHS compatibility mods....or could be CUP and RHS combined - who knows? I remade it with just CUP and no crashes.

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