D

deimer

Member

Last active 3 years ago

  1. 6 years ago
    Tue Mar 13 15:14:27 2018

    Thanks. For now, I think my final question I have is:

    Every so often at our main FOB, about 5-7 UH-60's and Chinooks spawn in the same spot in the air. They always crash into each other and there's this huge fireball. Eventually, theyll go away and maybe 2 UH60 helicopters hover over the airfield and stay there.
    Im pretty sure this is something with the military logistics as I had moved it and it changed the spot they spawned at. Any idea of what this is and how to fix?

  2. Tue Mar 13 14:09:07 2018

    When I toggle OPCOM installations our 2 FOB's (located at an airfield) show 1-2 military objectives in place there. Since the enemy AI commander knows about our civ and mil objectives, doesn't that mean they would attack it?

    Also, if I were to change the Bluefor civ objective from place units to objectives only mid save game, would I need to restart? It seems like in doing that there are significantly less Bluefor troops in doing that.

  3. Mon Mar 12 23:11:58 2018

    Thanks! At the beginning I have it set where we have only one town in our AO, so that shouldn't be a problem. I have a feeling they will get around to it anyways since they get through it to get to our FOB.

    Edit- So my plan was to only have civ objectives be active for Bluefor in Bluefor's TAOR objectives and blacklist in the insurgents TAOR's. Since Al Rayak is set up a little weird, it could not find any civ objectives so I just went with filtering the civilian objective to only attack big and high priority civ targets. Other than that, Al Rayak is actually a great map.

    Also, if we become overrun and insurgents are powerful enough, will they hold full scale attacks on our FOBs to take them and wipe us out? Id love the option to lose, I like challenge.

    Sorry about the constant questions, everyone's help has been great and has helped me out a lot. I've gotten to make a really fun mission and am having the most fun in Arma I've had in a long time.

  4. Mon Mar 12 22:19:48 2018

    Yeah, I'll go ahead and restart. Is there anyway I can get the insurgents to attack our owned civilian objectives with the module deleted? If not I'll keep the Bluefor objective and do much more filtering.

  5. Mon Mar 12 21:36:57 2018

    Got the IED problem fixed, removed the TAOR from it and started to see it show up, thanks

    And yes any time you add or delete objectives in the editor, you’ll need to start over for the changes to take effect.

    So if I do remove the civ placement module, will the enemy still attack civillian objectives we own that us players have taken?

  6. Mon Mar 12 04:34:14 2018

    Thanks. I set up the mission today and so far things seem to be working. I had at first placed a civ objective down for Bluefor and am thinking about going back and deleting it. My only questions are:
    Will this make the mission hard for us if it's only us 2-5 players dealing with the towns on a 20x20km map?
    Should I just filter more?

    If I delete the civ objective in the editor and go back and load up the save, will that cause compatibility issues? Thanks.

    I have the IED module on and synced to the insurgent commander. I've made sure the module is set up right with the settings, but when I turn the IED debug on nothing shows up. I've assigned the IED to all of the insurgent TAOR's.

  7. Sat Mar 10 03:16:30 2018

    Thanks for the answers! I've actually been using a few of your missions as something for me to look at in the editor to make sure I've got everything set up right as long as you don't mind.

    You may be able to script in objectives on the fly (feel free to check the wiki) but easily, no. If I was you, if you want specific areas to be attacked, I’d build these bases beforehand in the editor and place custom objective modules on them. Again, not saying this can’t be done mid-playthrough, but by default this won’t happen.

    Thanks. Would I need to sync the custom objective to the insurgent AI commander as well? The whole idea of having an insurgent force attack maybe a patrol base you have set up or any base on your side is amazing to me for some reason.

    Another question while I have you here,
    How many troops would you recommend to give the occupying Bluefor forces? I'll be playing this with about 2-5 people at a time and dont want to have too many Bluefor AI but definetly have some, to keep the chance of the insurgent force overrunning us at one point.

  8. Sat Mar 10 02:00:44 2018
    D deimer started the conversation Insurgency and spyder addons questions.

    Going to make an ALiVE insurgency mission to play in multiplayer with. There are a few things I have questions over about it.

    Is there any way I can add more than 1 vehicle to a convoy for extra protection? If its ambushed, will it notify it needs help over radio?

    Next, I'm about 90% sure you can build things after calling in certain supplies through combat support. If I were to build a patrol base to use if I wanted to patrol a certain area, will the enemy insurgents do attacks on it and is there any way I can assign friendly AI to it?

    If I have the whole enemy spawning in vehicles thing in Spyders addons enabled, would creating a roadblock checkpoint contribute to me delaying the insurgents movement of resources? If not, something like checking each vehicle that stops by or arresting enemies in vehicles would be a great feature.

    Does ALiVE and ALiVE indexing works well on maps like Al Rayak and Reshmaan province? I know they are listed as supported, but I have heard that support maps have issues as well. Would you recommend these maps for insurgency?

    If am using ACE, would you recommend for me to enable the third-party option for IEDs?

    Final question, sorry
    I know that if I use VCOM AI I have to paste something in the init for that unit to get it to work. Other than that, does VCOM work well with ALiVE?

    Sorry for the long spam, thanks for the help.

  9. Fri Mar 9 17:43:09 2018
    D deimer joined the forum.