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digitalrebel

Member

Last active 3 years ago

  1. 5 years ago
    Fri Jan 25 11:59:35 2019

    @SavageCDN your prayers worked... weirdly... It apparently is now persisting my position and gear... the Gods of Arma have spoken! Thanks for your help.

    I have another question which is slightly off this topic but I hope you can answer it. Without Connecting the friendly opcom to the enemy Mil placement modules is there a way to have friendly opcom hold an objective after we have captured it?

    For example, our operation next time will be to secure a village, its not been detected by opcom as its not connected however the enemy opcom knows about it and has it held, how do i go about securing the objective and holding it against counter attack once we have moved on?

    Hope that makes sense and let me know if it would be better to start a new thread.

    Cheers

  2. Thu Jan 24 17:38:19 2019

    I'll give it a go on our op this evening, I've even copied across the data module and others across from the working mission as well as description and init... heres hoping!

  3. Thu Jan 24 16:31:24 2019

    exactly the same, I'll give it a go, did i read somewhere that Vcom is conflicting with it?

  4. Thu Jan 24 15:55:11 2019

    Weird that it worked on that one and not on Tanoa, here is the RPT for the mission which wont persist me. Completely remade from scratch, nothing has been brought over at all

    first one
    https://pastebin.com/qYAVjiRq

    Restart
    https://pastebin.com/K07dXfzD

  5. Thu Jan 24 14:23:20 2019

    @HeroesandvillainsOS and @SavageCDN ok so a new mission works, could it be that I haven't updated all of the modules in the operation I wasnt persisting on? The one I've just built works perfectly

  6. Thu Jan 24 14:19:32 2019

    Oh and I have my variable name as z1 and have a zeus gamemaster assigned to me

  7. Thu Jan 24 14:06:33 2019

    Yeah it seems everyone else loads in ok. There are no scripts on and I have respawnonstart=-1

    We are saving in the cloud and I'll just do one for our stratis op right now which I built last week.

    The only difference it seems between me and them is that im server save and exiting and they are not

  8. Thu Jan 24 11:37:10 2019

    Hi thanks for the reply!

    The log is 3 hours long so is too big for pastebin, however here is one for a vanilla mission done by Spyder.

    Start
    aliverserver plugin
    https://pastebin.com/71sE5Tp4

    RPT
    https://pastebin.com/DgJtmzAz

    Restart of server
    aliveserver plugin
    https://pastebin.com/KFmYxayS

    RPT
    https://pastebin.com/DdFm1J1w

    Situation is that everyone player exits as they should then I as admin do a server save and exit. When I start the server with the same mission loaded I log in first and my position isnt the same as when I left and I have all of the gear i had at the beginning of the mission last time. However everyone else has gone to their correct positions with the loadouts persisting as well.

    @SavageCDN definitely weird it worked once, I read a post and Heroes said about putting respawnonstart=-1 which I added in and nearly cried with happiness!

    I then updated alive and aliveserver mods from github not the server itself and it stopped working, and i actually did cry a little bit.

    Thanks in advance!

  9. Tue Jan 22 16:51:43 2019

    So it seems that everyone persists except me after server save and exit. Is this supposed to happen or is there a fix?

  10. Tue Jan 22 16:26:04 2019

    I'm currently having issues with persistence with alive missions on a dedicated server. It seems that after server save and exit, everything persists except the players. It has worked once when I first added in respawnonstart=-1 and seems to have stopped working after adding the latest update to the server.

    The error ALiVE Extension (ALiVEPlugIn) Error: ['{"error":"not_found","reason":"missing"} seems to always appear as well

    Anyone having this issue or can help?

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