xetra11

Member

Last active 5 years ago

  1. 5 years ago
    Sun Aug 26 17:37:07 2018

    I am sure I did that - but I will recheck and rerun a mission

  2. Fri Aug 24 19:32:00 2018

    Thanks a lot!!!

    I want to ask if you maybe can make, like a final video on how to create an infinite ALiVE Mission where both sides gonna attack each other with slow progress so the struggle might last for about days or a week on a good server.

    Why I am asking?

    I'd like to run a server where players can join either side and push their side to the victory. So actually the player interactions will have real impact on the outcome of one side but still the battles will continue to keep up the 'active/living war'

  3. Fri Aug 24 19:28:54 2018
    xetra11 started the conversation Sb. can share a "perfect" infinite mission?.

    Hey guys!

    I am looking for an ALiVE template mission where the struggle goes on infinitely or at least for a very long time like about 3 days up to a week? What I've tried so far ends in a stalling or idle mode for one side since there aren't any units left to send to an attack. I really tried everything from turning down unit sizes or turning them up, adding custom objectives, etc.

    I just could not create a long lasting struggle for about two months now :(

    Would really appreciate if sb. could share his setup!

    Greetings
    Charlie

  4. Mon Jul 16 19:25:59 2018
    xetra11 started the conversation SitReps - a game chaning feature?.

    I came across those SITREPs and PATREPS where you can write down information about enemy occurences etc.
    Does this affect OPCOM/TACOM behaviour anyhow? Or just for multiplayer purpose like having a commanding player in the base to coordinate squads?

    Charlie

  5. Fri Jul 13 10:49:45 2018
    xetra11 posted in So have an idea.

    I have a similar plan.

    I have my own squad that is deployed in the map and can play alongside BLUFOR OPCOM.
    And then I want to drop another squad for "guest" players where they can take part in the campaign but are not bound to our groups tasks.

    You meant something like that?

  6. Fri Jul 13 10:48:30 2018

    The problem here is that I cannot exclude "Resupply" from the options the C2ISTAR has. It always comes with "Resupply". But I want to separate both Options into two objects.

    SEM 70 for Resupply and
    Alive_Tablet for C2ISTAR

    atm. the Alive Tablet has C2ISTAR and Resupply because C2ISTAR does always come with the "Resuppy" option

  7. Wed Jun 27 19:29:27 2018

    What is actualluy not working? Maybe you can provide a few infos or steps to reproduce

  8. Tue Jun 26 15:55:21 2018
    xetra11 started the conversation Long running mission with winning side?.

    Did anybody achieved this yet?
    I am struggling to balance my missions to finally have a long lasting battle between two sides until one side wins by taking over all objectives and leaving the other side empty.

    I would love to see the setup of such a mission and test it by myself!

    Any chance sb. could share this?

  9. Mon Jun 25 15:48:54 2018
    xetra11 posted in VCom and ALiVE.

    Discussion for that up again tho? I am not sure if VCOM is hijacking my pilots.

    I had two issue. The Reinforcement Helicopters sometime stalled in the air not moving. And the other part was my transport pilot not reacting to my landing command. For the last issue I am not sure if it was an issue which telling the transport to have Rules of Engagement on FIRE AT WILL. I kinda think the transport searched for a fight rather than dropping units.

    So I am still unsure about VCOM

  10. Sun Jun 24 18:35:11 2018
    xetra11 posted in Best Mods to use with ALiVE.

    Question: VCOM adds some ragdoll effects as well - but they look sometimes stupid like enemies make a wheel move ha. Is this Realistic Units Ragdoll Mod overriding VCOMs ragdoll effect?

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