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Last active 5 years ago
What I want to know is where in heck did everybody learn all of this. Coding? Servers? Does everyone have college degrees in computer science or something? Or did you learn this in your free time? If so, where? It seems like the whole world knows how to do things like this. I am 49 and have been on computers since the early 80s, and I know none of this. I can't even figure out why I can no longer get into a King of the Hill game. It has been 4 months and I am no closer now.
Good stuff. I'll look into this and likely be back for a follow up. Thanks a lot.
OK, I found I had a second main Alive module that somehow got dropped to the edge of the screen. I removed that, and the big red square warning disappeared, yet the errors on the bottom left are still there.
OK, I need some help here. I have a series of questions I need resolved. I cannot get this thing to work properly.
1. I place the Alive module, Virtual AI System, and the C2IS module. All good. I don't believe I need anything more. I change nothing on the menus.
2. I create an area marker and name it "BLUE1" and enter this into both the text name and the variable name. I put the marker over an airfield. I do the same for the enemy side, and name it "RED1" and locate this on another airfield.
3. Next, I create a Military AI Commander module and place it outside of the area marker for the BLUE side. I enable debug, no persistence, invasion, unused installations, no roadblocks, constant reinforcements, no intel, faction - NATO. Nothing else changed.
4. I create a Military AI Commander module for RED and place it near the RED marker. All menu settings are the same, except I use select "CSAT" from the faction drop down menu.
5. Next I place a Military Placement (Mil. Obj) inside of the BLUE1 area. On the menu, I enable debug, TAOR marker "BLUE1", blacklist marker "OPF_F" (why not CSAT? I wonder) no filters (although usually I use filter medium and small for objective size and priority filter, and I wonder what the difference is, here), force size 200, weighing random, camps none, no overrides, FORCE FACTION "BLU_F" (why not "NATO" I wonder), yes HQ, no field HQ, place air units and supply yes, ambient vehicles medium.
6. I do the same for the other side. TAOR marker "RED1", blacklist BLU_F? or NATO?, all the rest the same except force faction OPF_F? Correct? Again, why not CSAT?
7. Ok now, do I sync the Commander module to the Placement module, or visa versa? Does it matter? Does the location of the Placement module matter? I have seen videos of people doing it both ways. I take a guess, and sync the commander TO the Placement module, as I want the friendly side to defend the friendly airbase. I do the same for the enemy side. I locate the placement markers on their respective airbases, somewhere off the runway in a clear, flat area.
8. I then sync the friendly commander mod to the enemy military placement module, and do the same for the opposite side.
9. I create and place a military logistics module next to the commander modules and change nothing except setting the air transport to "faction only". (I read somewhere to do this, and I have no idea what it does or means). I next sync this friendly Logistic module to the friendly Commander module, and I sync the enemy Logistic module to the enemy Commander module.
10. I create a friendly force guy and place him on the friendly airbase. I save the scenario and start it. I immediately get errors saying:
(A big red one) - "fx [ALIVE] (SYS_patrolrep) L Charlie 2-3:1
Only one module template allowed"
and smaller errors on the left side saying:
"Need to include locations within the TAOR marker"
"There are zero objectives for this OPCOM (BLU_F) instance. Assign military or civilian placement objectives!"
"There are zero objectives for this OPCOM (OPF_F) instance. Assign military or civilian placement objectives!"
I double check the Alive supported maps and see that yes, Panthera is on the list.
I double check all of my module selections and syncs and they are indeed as I explained above.
So what am I doing wrong?
I have further questions about selecting other factions. I have loaded USA (Army - W) into my mods list. However, on the Military AI Commander module, the drop-down factions menu, USA (Army -W) isn't anywhere on the list. Do I select "none" and then enter USA (Army - W) in the override box? If I do, how will this affect what I type into the other modules? Do I then have to go to the RED Military Placement module and change the blacklist to "USA (Army -W)? Or do I leave it saying "BLU_F"?
What about on the friendly Military Placement module? Do I have to go to each override box for infantry, armor, motorized, mechanized, etc, and change all of these to USA (Army -W)?
Very confusing. And this is without adding any other modules such as Logistics or Air Component Commander, and Combat Support. I have further issues with these, as well.
And then for the friendly Air Component Commander module - is this linked TO the friendly AI Commander module, or visa versa?
Does the Player combat support module need to be linked TO the air component module? I always leave the combat support module linked only FROM the Player Combat Support (artillery, CAS, and transport) modules to the main Combat Support module.
Does the Military Logistics module need to be linked to the Air Component Commander module?
I guess that is plenty enough questions, for now.
Thanks, Andrew
Thanks. I am learning a lot about this pretty quickly. I am getting a lot of error messages that i am trying to figure out. I have just been running vanilla with Alive only on Altis.
Hello. Im new here, and lost.
I made a mission as per the Alive wiki using the quick start. I'm using Utes island.
I believe I followed everything to the letter. However, everything is trying to kill me. I picked a NATO character to play. I go to Blufor base and Blufor kills me.
What am I doing wrong?
Thanks,
Andrew