R3d_N1nja

Member

Last active 9 years ago

  1. 9 years ago
    Mon Apr 27 17:27:54 2015
    R3d_N1nja posted in Multi spawn options.

    thanks.

    what would make the insertion respawn not available during a mission?

  2. Mon Apr 27 16:10:01 2015
    R3d_N1nja posted in Multi spawn options.

    maybe I can simplify the question.
    Can the ALiVE Multispawn (insertion) be combined with the Vanilla style respawn (base) points so that the players have an option as to where they want to respawn?

  3. Sun Apr 26 13:07:27 2015
    R3d_N1nja started the conversation Multi spawn options.

    I managed to get the multispawn module working. But as the squad progresses I'd like to offer other options using a respawn menu.
    Can the alive multi spawn (insertion) be placed as an option with other respawn points?
    And what would be needed in my ext / mission to make this happen? Limited coding knowledge.

    Thanks

  4. Tue Apr 21 15:22:41 2015

    this is already out of MY knowledge! but I think I can figure it out from here!

    thanks for the help guys!
    Alive supporter for life! haha

  5. Tue Apr 21 14:37:53 2015

    would the init line be applied to all objects that are the same?
    I noticed there a LOT of objects you can have airdropped in using the Combat Logistics. If you were to call in this specific object, would the init line (assuming this is what makes it able to change into a respawn point) come with it? -even though the 'original' HQ is still sitting back at base?

  6. Tue Apr 21 14:29:21 2015

    yea that's how it seems. too bad. as single player it would be nice to be able to call it in.

  7. Tue Apr 21 02:38:07 2015

    Thanks. Seems like it would be a great feature if you could call and have it air lifted in using combat logistics.

    However there is the medic feature of setting up an HQ as well if all else fails.

    Cheers

  8. Tue Apr 21 01:36:30 2015

    Thanks SB, that should do it!

    Any hints on the HQ deployment.
    It looks like just a container to be loaded or sling loaded into an area - but how or what support do you call in for this? In this mission only the airdrop support is available from the combat logistics which has many options of structures and stuff - but no HQ.

  9. Mon Apr 20 21:49:25 2015
    R3d_N1nja started the conversation Deplying HQ help / and Ai squad members.

    Hi
    I'm using the demo assymetric warfare mission that came with the recent update. Alive Insurgency Redux.
    When I look at the mission in the editor the squad I lead are set to playable - which should mean that they will be default Ai unless another player is with me. However in the lobby the player slots are empty. Is there a way to change this?

    And also - can you give me any guidance on how to move the HQ. I can only deploy or pack... but how do I bring it out in the field?

    Thank you

  10. 10 years ago
    Wed Sep 3 01:57:50 2014
    R3d_N1nja posted in Saving.

    I'd also like this ability. I love the foursome SP mission, but hate restarting all the time.

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