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Last active 5 years ago
Syncing or linking as you called it is still available. Simply right click the module, hover over the "Connect" category and select "sync to".
What other mods are you running? Sounds like something takes control over the heli when "Danger" is triggered.
Adding the mod doesn't dictate what mission comes up when the server loads. That must be edited is the server.cfg file.
If you want it to be one of the ALiVE demo missions then simply get the name of the mission EX: alive_air_assault.altis and put that in your server.cfg
@SpyderBlack723 Thanks Riley^, I was super busy today and never did get to anything.
Glad to help in anyway I can. I see you get swamped sometimes.
We can use the Heli insertion as an example:
Thats it, should work.
Simply dont give them any objectives in the areas that you do not want them to go. The AI Commander has to know about an objective before he will send troops to an area.
Some of the tasks are broken. They know about it and are working on it.
The 2Gb thing used to be a valid reason for not wanting your members forced into large mods.
In todays world of fast connections and cheap storage, its kind of a lost point. Think about how many people purchased GTA5 for PC and that download was HUGE!
I'm not saying that looking out for your players isn't a good thing, but you have to consider all the benefits and gameplay variety a mod such as RHS or other larger mods can bring to the table. If the benefits outweigh the costs, sometimes ya just got to pull the trigger.