Tupolov

Administrator

Last active 4 years ago

  1. 6 years ago
    Fri Feb 16 11:38:19 2018

    Looks like its saving and loading data fine. The RPT shows data loading, are you sure you've setup player options correctly?

  2. Fri Dec 8 11:19:07 2017
    Tupolov posted in Thank you ALiVE TEAM!.

    Thank you @Chewdog! Glad you are enjoying it!

    Seasons Greetings and Merry Xmas to you.

  3. Wed Dec 6 22:53:53 2017
    Tupolov posted in Update change log?.

    awesome.

  4. Wed Dec 6 20:36:07 2017
    Tupolov posted in Update change log?.

    Make sure you have the latest ALiVEClient_x64.dll too. Write to file is 64-bit variant only.

  5. Wed Dec 6 20:26:21 2017
    Tupolov posted in Update change log?.

    It should write to a folder in your Arma 3 directory. Can you give me the RPT with the error please?

  6. Wed Dec 6 20:05:14 2017
    Tupolov posted in ORBAT Creator General FAQ.

    New release has some major new features... Please check it out...

    1. Ability to import ORBATRON factions
    2. Units now work with loadout changes in editor
    3. Ability to write complete config to file
    4. Copy functionality improved.
  7. Wed Dec 6 17:25:07 2017
    Tupolov posted in Compromised Airbase.

    Ensure that your MACC HQ is protected by friendly forces i.e. ensure Friendly OPCOM are nearby.

  8. 7 years ago
    Fri Oct 6 10:30:06 2017

    Real weather covers:

    Cloud
    Rain
    Fog
    Lightning
    Wind

    Here's the wind calc

    // Calculate Wind
        _windDir = parseNumber ([GVAR(REAL_WEATHER),"wdird", random 360] call ALiVE_fnc_hashGet);
        _windSpeed = parseNumber ([GVAR(REAL_WEATHER),"wspdm", 1 + (random 5)] call ALiVE_fnc_hashGet);
        setWind [-_windSpeed * sin(_windDir), -_windSpeed * cos(_windDir), true];
  9. Fri Oct 6 10:25:23 2017
    Tupolov posted in Using Cup Factions.

    Why have you put "CUP_O_RU-" ?

    It should be "CUP_O_RU"

  10. Wed Oct 4 11:10:46 2017

    By default CIVS are considered friendly to side WEST, killing more than 2 CIVS should impact a player's rating where they are attacked by friendly AI.

    We could add something to civ pop module that shows CIV kills in a UI.

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