Moderator
Last active 4 years ago
Weird that the RPT just stops like that... does the server freeze after you connect?
From your RPT:
/home/css/arma3/serverfiles/@aliveserver
Have you tried putting @aliveserver dir in the root /arma3 dir? (I am just guessing now :) )
Hi Waterstorm,
Your RPT on pastebin cuts off at about 60 lines - any chance you can post the entire RPT?
-all pbo's are chmod 755
-chmod +rw on the ALiVEPlugIn.so (owner is your linux user account for running arma 3)
Just verifying both these steps have been completed.
Also paging our resident Linux expert @marceldev89
Are you using vanilla or modded choppers? Try placing them manually according to:
http://alivemod.com/wiki/index.php/Combat_Support#Advanced_Vehicle_Placement
Then add this code to each crew member:
setVariable ["NOAI",1,false];
If you can get the autogen files and your RPT file from your test session to somewhere like pastebin and link back here for us to review, someone will take a look.
In the past this was due to various reasons:
1 - bad map index
2 - change in object IDs on map
3 - problems with modded assets
4 - weird physics when objects collide
5 - random will of the Arma Gods
Things you can try:
1 - Manually place your air assets instead of using the modules
http://alivemod.com/wiki/index.php/Combat_Support#Advanced_Vehicle_Placement
2 - if the above doesn't solve it try disabling all ambient vehicles
3 - blacklist units from spawning in airfields (this will solve multiple issues)
@aah11b - take it from a 46 year old who didn't know anything other than basic coding 10 years ago - join an Arma group and get in with their mission maker(s)... usually groups will gladly help out others willing to take the time and effort to create missions. They will also help you troubleshoot game issues.
https://forums.bohemia.net/forums/forum/160-arma-3-squads-and-fanpages/
Avoid the heavy milsim groups they can be a bit much.
Arma is a far cry from Leisure Suit Larry on the Apple II+ :)
I highly recommend the wiki although not perfect it will address some of these issues.
http://alivemod.com/wiki/index.php/TAOR
For your objectives not showing make sure your TAOR markers cover a decent area (it's probably not covering any objectives). Turn on debug in the placement modules and make a test TAOR covering the entire map - when you preview this will show you all the 'locations'
Thanks added to wiki:
http://alivemod.com/wiki/index.php/Script_Snippets#Adjust_Force_Size_post_init
Nice work @HeroesandvillainsOS