E

Easy

Member

Last active 4 years ago

  1. 4 years ago
    Sun Jul 14 13:49:14 2019

    So when Alive placed units are guarding their objective they’re really good soldiers standing ready, but it kind of gets a little repetitive and predictsble when they’re just standing there holding their... guns.

    What I’d love is for them to move around kind of like the new civs are and not just standing in one spot all the time. Is this doable?

  2. Tue Jul 9 05:41:06 2019
    E Easy started the conversation AI commander position difference?.

    What difference does the AI Commander modules position on the map make? In insurgency, is that where it will start?

    If I give it a random placement radius, what difference would thatmake? Or is there another way of placing the module randomly?

  3. Mon Jul 1 13:44:40 2019
    E Easy posted in Save AI vehicle position?.

    Been fiddling with this for a while but not really getting it. Anyone care to help?

    It's for local save.

  4. Fri Jun 28 18:26:56 2019

    I have now double-tripple checked that all the possible units and groups carrying AA (launchers) are in the Blacklist, but still they pop up in the mission as if there were no Blacklist at all. Any ideas on what I'm missing?

  5. Tue Jun 25 03:43:43 2019
    E Easy started the conversation Blacklist 3CB Takistani Insurgent AA?.

    I can’t for the life of me get rid of the AA (Strela) units from the 3CB Takistani Insurgent faction. Has anyone of you had success with blacklisting their surface to air missile units?

    Here's my blacklist:

    ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST = [
    "UK3CB_TKM_O_AA",
    "UK3CB_TKM_O_AA_ASST",
    "UK3CB_TKM_O_AA_FireTeam",
    "UK3CB_TKM_O_AA_Squad",
    "UK3CB_TKM_O_BMP1_Mechanized_AA_Squad",
    "UK3CB_TKM_O_MTLB_PKT_Mechanized_AA_Squad",
    "UK3CB_TKM_O_Motorised_UAZ_AA_FireTeam",
    "UK3CB_TKM_O_V3S_Open_Motorised_AA_Squad"
    ];
      
    ALiVE_PLACEMENT_CUSTOM_UNITBLACKLIST = [
    "UK3CB_TKM_O_AA",
    "UK3CB_TKM_O_AA_ASST"
    ];  
    
    ALiVE_PLACEMENT_CUSTOM_GROUPBLACKLIST = [
    "UK3CB_TKM_O_AA_FireTeam",
    "UK3CB_TKM_O_AA_Squad",
    "UK3CB_TKM_O_BMP1_Mechanized_AA_Squad",
    "UK3CB_TKM_O_MTLB_PKT_Mechanized_AA_Squad",
    "UK3CB_TKM_O_Motorised_UAZ_AA_FireTeam",
    "UK3CB_TKM_O_V3S_Open_Motorised_AA_Squad"
    ];

    I place this in the init line of the Alive (required) module, but the mission is still saturated with SAM threats.

  6. Mon Jun 24 10:04:33 2019
    E Easy posted in Save AI vehicle position?.

    So syncing it didn’t work out since I’m using High Command and the vehicle dissapears when it despawns.

    Looking at the manual custom save/load, how do I use it? It’s a little abstract to me.

  7. Sun Jun 23 17:14:32 2019

    Solved this, found the group class names in the config viewer (of course).

  8. Sun Jun 23 13:10:24 2019
    E Easy started the conversation UK3CB group classnames (SOLVED).

    Hi all!

    I'm trying to blacklist all of the UK3CB Takistani insurgent AA units and groups, but I can't find the class names for the Fire Team (AA) and Section (AA). Any of you fine gents posses these class names?

    Cheers!

  9. Fri Jun 21 17:37:09 2019
    E Easy posted in Save AI vehicle position?.

    Will syncing it to the virtual AI model despawn when it goes outside my radius?

  10. Mon Jun 17 18:28:14 2019
    E Easy started the conversation Save AI vehicle position?.

    Is there any way to make alive save the location of an editor placed, ai controlled vehicle?

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