Member
Last active 8 years ago
yes. ALiVE is required for all sides. It bringes some new objects and so on.
Hi,
i have some questions to the hostility.
Firstly - what is what when i choose the level in the modul. For which side to i choose it? there stands "hostile to", but everyone is switching it for the hostile-faction. Can someone explain it to me? the wiki isnt very good for this module.
Also i dont understand the debug-info on the map for the hostility-level: What does for example -100 mean?
Greetings
i dont know. The Insurgency - Test-mission is working very well. And I didnt get this error where i started to build the mission. But i dont know the thing which i made to become this error.
Hi,
i dont know why, but I get the whole time this error:
Does someone know what to do? I use the actual Version and its running on Tanoa.
Greetings
Sorry for this question, but how do I add these files correctly?
sounds fantastic! Can't wait for it :)
here is the missionfile: http://www.file-upload.net/download-10611527/TiB-20Kunduz.Kunduz.zip.html
feel free to look into.
double yes.
But I cant find the .rpt file.
Can you send me your missionfile? Eventually is here the mistake by me.
Hi,
thanks for the great update! And thanks for the kunduz-support.
Build it fast up to test it with the IED's - and nothing happen :(
Testet it only locally on my Computer. Where can i find a logfile?
the module is synced with OPCOM.
And the Serverlog say's:
2015/04/24, 18:01:15 ALiVE CQB Houses prepared for use with OPCOM Insurgency!
So i understand, why there are everywhere Enemies.