A

amahvan

Member

Last active 7 years ago

  1. 7 years ago
    Mon Oct 9 06:56:14 2017
    A amahvan posted in Manual Server save hangs.

    @azrink Hi All

    I believe I have the same problem with thebgpikester. In our server, When the mission is on, we are able to save Loadout, I mean "Player Exit", exit the game and join back, the save loadout load again. Single Player Persistence works. However "Save & Exit" did save and exit as intended however when we load the mission again, It reset to it original state. Even the "Reset to Original" State is blank out. I've been head scratching since 1.0.4. In 1.0.3 the persistence did work.

    I can confirm. We have exactly the same issue. As long as the server is running, single players can player exit and return and everything works great. The minute we Server Save and Exit, everything is lost when we start it back up again.

    This also breaks the sitreps/spotreps/patrolreps/advanced markers completely. The only way to get them working again is to export a new mission file with a different name.

    All of this said, I still know it's half working because the in-game time is the same as when the game was saved. A bunch of the features are just fucked.

  2. Sun Oct 1 16:20:00 2017

    @HeroesandvillainsOS I made the ticket. I have no idea why it's doing this. Still not loading markers even with autosave turned off now. It's honestly infuriating me at this point. Is it because players are joining the server after I server save and exit? Or does this feature just not consistently work? The war room also does not track our group's summary stats. It tracks everything in the white space (weapon usage etc) but it reads NaN hours of combat for group stats in yellow below the logo. (http://www.alivemod.com/war-room/showorbat/4674 )

  3. Sat Sep 30 16:28:52 2017

    I take it back. Not solved. Screenshot of chat: https://drive.google.com/file/d/0B0PAS352MV0AUXZUTXVzaDJFWUU/view?usp=sharing

    I think it may be the autosave feature?

    EDIT: Confirmed. It is the autosave feature causing the issue.

  4. Sat Sep 30 01:58:32 2017

    Turned out the mission file was somehow corrupted. I just re-exported the mission and changed the name and everything worked. I think it may have been related to the auto-save I have set for every 6 hours?

  5. Sat Sep 30 00:28:54 2017

    Thanks for the quick reply. I'm going to try that now. I hope the game keeps its persistence even with a mission file update.

  6. Fri Sep 29 17:50:43 2017
    A amahvan started the conversation [Bug Discovered] Advanced Markers Autosave.

    New update messed some stuff up? Advanced markers are no longer appearing and cannot be placed. The option does not even come up for any players in the server. Sitreps do not appear to persist, but player location seems to be working correctly. Battlefeed works most of the time, but not all the time.

    All of this worked until last night, then I updated to v1.4 and it stopped.

    War Room battlefeed also stopped updating (last update showing from yesterday): http://www.alivemod.com/war-room/showorbat/4674

    Maybe I'm doing something wrong? Feel free to log in and try it yourself: 24.0.204.218 pass: jackrabbit

    RPT below:
    https://drive.google.com/file/d/0B0PAS352MV0AUVpFd0hoelhBR2M/view?usp=sharing

    EDIT: It appears that a bug is present. When autosave is turned on (in this case, every 6 hours) Advanced markers will all be erased, and ALiVE confirmation popup & ALiVE map tab access will no longer appear, but the game and player positions will still load persistently.

    Disabling autosave in the module within the mission file appears to fix this problem.

  7. Fri Sep 29 16:05:24 2017
    A amahvan joined the forum.