Member
Last active 8 years ago
Now I understand that , the logistic module only working with the specific faction.
i have discovered, for example... for PG_Services (PMC Faction)
(Trick: enter config viewer > +CfgFactionClasses and search a faction "PG_Services" (side = 2; ind?) and "PG_Services_B" (side = 1; Blu) this last work for me)
i put on all module custom faction: "PG_Services_B".
and the Player Combat Logistics Module put on whitelist: PMC_Offroad_Armed_B
and everything works perfectly. thanks for orientation.
I put the classname of vehicles into the module (player combat logistic > whitelist). I not sure how put the command on the whitelist:
rhsusf_hmmwe_base
or
"rhsusf_hmmwe_base"
or
[rhsusf_hmmwe_base]
or
["rhsusf_hmmwe_base"]
when open Logistic Support > Air Drop > Vehicles > Armored or Cars is empty
thanks for your help
Hi, how to add RHS vehicles in Logistic/Air Drop/Car ?
thanks
Hi brother!!! only in some groups, I will try disabling the mods as you said!!! thanks for reply!!!
mod´s = Alive, ace3, cba, mcc_sandbox and rhs (sfrf+usf)
Faction: IND_F (custom module placement+ai commander+logistic)
hahahah impostor!!!!!
hi , thanks for reply.... custom module (infantry and motorized) and spawn units fine, but leave zone and re-enter the zone units (infantry) spawn correctly but vehicles (motorized) is empty!!!
sorry for my bad english!!!
Hi, when he entered the viewing distance, spawn unit (armored, motorized, etc) this work fine, I walk away from the viewing area and back to the area, spawn empty vehicles, no units!!!