Difference between revisions of "ALiVE Military"

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*'''[[Military Placement]]''' Places military groups and also defines military Objectives for OPCOM.
 
*'''[[Military Placement]]''' Places military groups and also defines military Objectives for OPCOM.
 +
*'''[[Military Civilian Placement]]''' Places military groups and also defines military Objectives for OPCOM.
 
*'''[[OPCOM]]''' The Operational Commander orders AI groups to attack and defend Objectives.
 
*'''[[OPCOM]]''' The Operational Commander orders AI groups to attack and defend Objectives.
 
*'''[[CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols.
 
*'''[[CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols.
 
*'''[[Military Intel]]''' Provides an intelligence feed about events in the virtual battle space.
 
*'''[[Military Intel]]''' Provides an intelligence feed about events in the virtual battle space.
 
*'''[[Military Logistics]]''' Convoys of supplies maintain the operational effectiveness of combat units.
 
*'''[[Military Logistics]]''' Convoys of supplies maintain the operational effectiveness of combat units.

Revision as of 16:26, 21 March 2014

The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario. Military modules require the Profiles module to be present.

  • Military Placement Places military groups and also defines military Objectives for OPCOM.
  • Military Civilian Placement Places military groups and also defines military Objectives for OPCOM.
  • OPCOM The Operational Commander orders AI groups to attack and defend Objectives.
  • CQB The Close Quarters Battle module populates towns and built up areas with AI patrols.
  • Military Intel Provides an intelligence feed about events in the virtual battle space.
  • Military Logistics Convoys of supplies maintain the operational effectiveness of combat units.