Difference between revisions of "ALiVE Military"

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*'''[[CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols.
 
*'''[[CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols.
  
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{{note}} '''[[TAOR]]''' A short explanation of how TAORs work in conjunction with ALiVE Military.
  
 
== Operational Command, Control & Logistics ==
 
== Operational Command, Control & Logistics ==

Revision as of 05:27, 19 September 2014

The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario. Military modules require the Profiles module to be present.

Military Placement & Objectives

  • Military Placement Places military groups and also defines military objectives for OPCOM.
  • Military Civilian Placement Places military groups and also defines civilian infrastructure objectives for OPCOM.
  • Custom Military Objectives Place a custom objective anywhere on the map with a pre-configured composition.
  • CQB The Close Quarters Battle module populates towns and built up areas with AI patrols.


Onebit note.png Note: TAOR A short explanation of how TAORs work in conjunction with ALiVE Military.

Operational Command, Control & Logistics

  • OPCOM The Operational Commander orders AI groups to attack and defend objectives.
  • Military Intel Provides an intelligence feed about events in the virtual battle space.
  • Military Logistics The battlefield logistics system maintains the operational effectiveness of combat units.


Onebit note.png Note: Military Convoys placeholder module is deprecated and will be removed in due course. It will stay in 0.7 release for backward compatibility.