Difference between revisions of "ALiVE Military"

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== Operational Command, Control & Logistics ==
 
== Operational Command, Control & Logistics ==
  
*'''[[OPCOM|Military AI Commander]]''' The Operational Commander orders AI groups to attack and defend objectives.
+
*'''[[Military AI Commander|Military AI Commander]]''' The Operational Commander orders AI groups to attack and defend objectives.
 
*'''[[Military Logistics]]''' The battlefield logistics system maintains the operational effectiveness of combat units.
 
*'''[[Military Logistics]]''' The battlefield logistics system maintains the operational effectiveness of combat units.
 
*'''Military AI Skill'''  Provides a feature to define AI Skill as per the BI Wiki.  Note: this may conflict with other third party addons that affect AI Skill.
 
*'''Military AI Skill'''  Provides a feature to define AI Skill as per the BI Wiki.  Note: this may conflict with other third party addons that affect AI Skill.

Revision as of 08:04, 28 November 2014

The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario. Military modules require the Profiles module to be present.

Military Placement & Objectives

  • Military CQB The Close Quarters Battle module populates towns and built up areas with AI patrols.


  • TAOR A short explanation of how TAORs work in conjunction with ALiVE Military.


Operational Command, Control & Logistics

  • Military AI Commander The Operational Commander orders AI groups to attack and defend objectives.
  • Military Logistics The battlefield logistics system maintains the operational effectiveness of combat units.
  • Military AI Skill Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill.