Difference between revisions of "ALiVE Player"

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(Created page with "{{Partof_Player}} *Combat Support A powerful support console allowing players to request AI combat support including helicopters, fast air and artillery. *Logistics Sup...")
 
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{{Partof_Player}}
 
{{Partof_Player}}
*[[Combat Support]] A powerful support console allowing players to request AI combat support including helicopters, fast air and artillery.
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These optional modules provide various player support functions.
*[[Logistics Support]] Fully persistent system for player resupply as well as lifting, towing and moving vehicles, cargo, ammo crates and other objects.
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*[[Command & Control]] Player tools covering map markers, tasks, reports, spawn point management, intel feeds and group management fully integrated with ALiVE War Room and a deployable field headquarters in game.
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*'''Crew Info''' displays vehicle crew info when inside a vehicle. Module options allow changing the display location on screen.
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*'''Multispawn'' is a unique player respawn utility for ALiVE, which allows mission editors to define advanced player respawn types including a fully immersive helicopter insertion.
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*'''Newsfeed''' allows mission editors or group admins to add news updates in the window on the ArmA3 main menu screen.
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*'''Player Persistence''' is a single session utility that will save player information for that play session only.  Useful for recovering from client crashes or joining the same mission in progress.  Optionally this can be linked to the Database for multi session persistence between server resets.
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*'''Player Tags'''  Enables clients to turn on/off player tags using the ALIVE Menu
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*'''View Settings''' Allows clients to set individual View Distance and Grass detail preferences.

Revision as of 06:03, 12 September 2014

Icon sys rwg.png ALiVE Player

These optional modules provide various player support functions.

  • Crew Info displays vehicle crew info when inside a vehicle. Module options allow changing the display location on screen.
  • 'Multispawn is a unique player respawn utility for ALiVE, which allows mission editors to define advanced player respawn types including a fully immersive helicopter insertion.
  • Newsfeed allows mission editors or group admins to add news updates in the window on the ArmA3 main menu screen.
  • Player Persistence is a single session utility that will save player information for that play session only. Useful for recovering from client crashes or joining the same mission in progress. Optionally this can be linked to the Database for multi session persistence between server resets.
  • Player Tags Enables clients to turn on/off player tags using the ALIVE Menu
  • View Settings Allows clients to set individual View Distance and Grass detail preferences.