Difference between revisions of "ALiVE Systems"

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*'''[[ALiVE_Player|ALIVE Player Options]]''' Allows you to configure player persistence on reconnect or restart, view distance settings, player tags, crew info indicator and more
 
*'''[[ALiVE_Player|ALIVE Player Options]]''' Allows you to configure player persistence on reconnect or restart, view distance settings, player tags, crew info indicator and more
 
*'''[[Database|ALiVE Database]]''' Provides persistence for MP games running on a dedicated server.
 
*'''[[Database|ALiVE Database]]''' Provides persistence for MP games running on a dedicated server.
*'''ALiVE Tour''' Place this module and the tour system will explain and show you the ALiVE modules and technology in action!
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*'''ALiVE Tour''' Place this module and the tour system will explain and show you the ALiVE modules and technology in action! (single player only, place on an existing mission)

Revision as of 20:35, 25 October 2014

Onebit note.png Note: Several modules have been consolidated into Player Options for 0.9 release. See ALiVE Player for further info.

Core Modules

These modules are required for an ALiVE mission.

  • ALIVE (Required) This module must be placed in the mission editor to ensure ALiVE initialises properly. Also includes the Map Marker system, Garbage Collector and Single Player Save options.
  • Virtual AI System One of the most important modules in ALiVE. Click the link for further info.

Optional Modules

These modules can be used at the mission editor's discretion

  • ALIVE Player Options Allows you to configure player persistence on reconnect or restart, view distance settings, player tags, crew info indicator and more
  • ALiVE Database Provides persistence for MP games running on a dedicated server.
  • ALiVE Tour Place this module and the tour system will explain and show you the ALiVE modules and technology in action! (single player only, place on an existing mission)