Difference between revisions of "ALiVE Systems"

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*'''ALiVE Tour''' Place this module and the tour system will explain and show you the ALiVE modules and technology in action! (single player only, place on an existing mission)
 
*'''ALiVE Tour''' Place this module and the tour system will explain and show you the ALiVE modules and technology in action! (single player only, place on an existing mission)
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[[Category:ALiVE Modules]]

Revision as of 07:25, 28 November 2014

Onebit note.png Note: Several modules have been consolidated into Player Options for 0.9 release. See ALiVE Player for further info.

Core Modules

These modules are required for an ALiVE mission.

  • ALIVE (Required) This module must be placed in the mission editor to ensure ALiVE initialises properly. Also includes the Map Marker system, Garbage Collector and Single Player Save options.


  • Virtual AI System One of the most important modules in ALiVE. Click the link for further info.


Optional Modules

These modules can be used at the mission editor's discretion

  • ALIVE Player Options Allows you to configure player persistence on reconnect or restart, view distance settings, player tags, crew info indicator and more


  • ALiVE Database Provides persistence for MP games running on a dedicated server.


  • ALiVE Tour Place this module and the tour system will explain and show you the ALiVE modules and technology in action! (single player only, place on an existing mission)