Difference between revisions of "ALiVE Systems"

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These modules are required for an ALiVE mission.
 
These modules are required for an ALiVE mission.
  
*'''Requires ALIVE''' This module must be placed in the mission editor to ensure ALiVE modules initialise properly.
 
*'''[[ALiVE Profiles System|Profiles]]''' One of the most important modules in ALiVE.  Click the link for further info.
 
*'''[[Database]]''' Establishes a link to the central database for recording stats and mission persistence.  You need an account on Alivemod.com for this to work.
 
*'''Garbage Collector''' Removes dead or destroyed units and vehicles when players are not in visual range.
 
  
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*'''[[ALiVE (Required)|ALIVE (Required)]]''' This module must be placed in the mission editor to ensure ALiVE initialises properly.  Also includes the Map Marker system, Garbage Collector and Single Player Save options.
  
= Optional Player Utils =
 
  
*'''Admin Actions''' Provides admin only actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Save.
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*'''[[Virtual AI System|Virtual AI System]]''' One of the most important modules in ALiVE, which enables the virtual battlefield.
  
*'''View Settings''' Allows clients to set individual View Distance and Grass detail preferences.
 
  
*'''Crew Info Display''' vehicle crew info when inside a vehicle.
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=ALiVE Tour=
  
*'''Player Tags''' Enables clients to turn on/off player tags using the ALIVE Menu
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*'''ALiVE Tour''' Place this module and the tour system will explain and show you the ALiVE modules and technology in action! (single player only, place on an existing mission)
  
*'''AI Skill'''  Provides a feature to define AI Skill as per the BI Wiki.  Note: this may conflict with other third party addons that affect AI Skill.
 
  
*'''[[Weather]]''' Provides dynamic and synchronised weather for multiplayer games
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*'''[[Map Indexing]]''' This module allows indexing of new maps.
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*'''[[ORBAT Tool|ORBAT Creator]]'''  This is a standalone module that opens the GUI for customising Units, Groups and Factions.

Latest revision as of 20:36, 23 December 2016

Core Modules

These modules are required for an ALiVE mission.


  • ALIVE (Required) This module must be placed in the mission editor to ensure ALiVE initialises properly. Also includes the Map Marker system, Garbage Collector and Single Player Save options.


  • Virtual AI System One of the most important modules in ALiVE, which enables the virtual battlefield.


ALiVE Tour

  • ALiVE Tour Place this module and the tour system will explain and show you the ALiVE modules and technology in action! (single player only, place on an existing mission)



  • ORBAT Creator This is a standalone module that opens the GUI for customising Units, Groups and Factions.