Difference between revisions of "Main Page"

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(Information For Scripters)
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= Information For Scripters =
 
= Information For Scripters =
  
 +
*[[Scripting Overview|Overview for scripters - glossary of ALiVE internal terms, overview of available global variables and functions]]
 
*[[Script Snippets|Script Snippets for working with ALiVE API's]]
 
*[[Script Snippets|Script Snippets for working with ALiVE API's]]
 
*[[Functions|Advanced Functions and Tech Info]]
 
*[[Functions|Advanced Functions and Tech Info]]
 
*[[Custom Blacklists|Customizing Unit Blacklists at the mission level]]
 
*[[Custom Blacklists|Customizing Unit Blacklists at the mission level]]
 
*[[Declaring Faction Mappings|Declaring a faction mapping to allow mod factions to work]]
 
*[[Declaring Faction Mappings|Declaring a faction mapping to allow mod factions to work]]
 
  
 
= Information For Modders =
 
= Information For Modders =

Revision as of 12:56, 21 December 2016


Alive logo bif-1-.jpg

Version 1.2.3


ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.


Icon sys profile.png
   
Icon mil opcom.png
   
Icon civ CO.png
   
Icon sys rwg.png
   
Icon nme SEP2.png
   
Icon sys data.png
 
ALiVE Core Systems
   
ALiVE Military
   
ALiVE Civilian
   
ALiVE Player
   
ALiVE Ambience
   
ALiVE Data
 


Getting Started

Module Schematic, many thanks to Mazza.

Support


Information For Editors


Information For Scripters

Information For Modders


Licensing & Credits