Difference between revisions of "Military Air Component Commander"

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(Created page with "ALiVE Military Air Component Commander Module Military Air Component Commander of factions, that are configured with air units, use aircraft to conduct tasks in support of the...")
 
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ALiVE Military Air Component Commander Module
 
ALiVE Military Air Component Commander Module
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Military Air Component Commander of factions, that are configured with air units, use aircraft to conduct tasks in support of the ground troops. Air units are spawned at objectives by Placement Modules at mission start. Initial analysis defines and prioritises a list of Air Tasking Orders and assigns available assets.  Additional ATO are generated on demand by OPCOM.
 
Military Air Component Commander of factions, that are configured with air units, use aircraft to conduct tasks in support of the ground troops. Air units are spawned at objectives by Placement Modules at mission start. Initial analysis defines and prioritises a list of Air Tasking Orders and assigns available assets.  Additional ATO are generated on demand by OPCOM.
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Usage:
 
Usage:
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Basics: Place ATO module and sync to OPCOM modules.
 
Basics: Place ATO module and sync to OPCOM modules.
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Placement: Position of module will define where ATO HQ is placed.
 
Placement: Position of module will define where ATO HQ is placed.
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Direction: No effect
 
Direction: No effect
Sync: OPCOMs from same side as primary module faction
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Place empty aircraft on map if you wish to hand place ATO assets. Otherwise ATO will use Placement Module assets.
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Sync: OPCOMs from same side as primary module faction. Place empty aircraft on map if you wish to hand place ATO assets. Otherwise ATO will use Placement Module assets. Can manually place USS Freedom, place empty air assets on deck and then place ATO module on top of USS Freedom (to use as HQ). (Don’t select place air in modules). Radio (text) messages from HQ will be delivered to all units on same side about ATOs requested and in progress.
Can manually place USS Freedom, place empty air assets on deck and then place ATO module on top of USS Freedom (to use as HQ). (Don’t select place air in modules)
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Radio (text) messages from HQ will be delivered to all units on same side about ATOs requested and in progress.
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Module Params:
 
Module Params:
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Debug: Will report state of all ATO’s every 10 seconds in RPT. Will place markers for assigned assets and targets.
 
Debug: Will report state of all ATO’s every 10 seconds in RPT. Will place markers for assigned assets and targets.
 
Persistent: Needed?
 
Persistent: Needed?
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Faction: Primary faction for air assets (will inherit factions from synced OPCOMs too)
 
Faction: Primary faction for air assets (will inherit factions from synced OPCOMs too)
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ATO Types: Array of ATOs. See Available Air Tasking Orders an example: [“CAP”,”DCA”]
 
ATO Types: Array of ATOs. See Available Air Tasking Orders an example: [“CAP”,”DCA”]
 
Air Space: Whitelist marker area. Equivalent to TAOR for OPCOM.  Only applies to CAP.  If no Air Space define, whole map is used by default.
 
Air Space: Whitelist marker area. Equivalent to TAOR for OPCOM.  Only applies to CAP.  If no Air Space define, whole map is used by default.
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Create HQ: Places a composition as an ATO HQ otherwise uses nearest building
 
Create HQ: Places a composition as an ATO HQ otherwise uses nearest building
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Place Air: Ensures that at least 1 armed fixed wing and 1 armed rotary wing assets are available (if none are placed by placement modules)
 
Place Air: Ensures that at least 1 armed fixed wing and 1 armed rotary wing assets are available (if none are placed by placement modules)
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Place AA: Places AA defenses around ATO HQ
 
Place AA: Places AA defenses around ATO HQ
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Available Air Tasking Orders (ATO)
 
Available Air Tasking Orders (ATO)
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SEAD - Suppression of Enemy Air Defense - strikes vs air defenses
 
SEAD - Suppression of Enemy Air Defense - strikes vs air defenses
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CAP - Combat Air Patrol
 
CAP - Combat Air Patrol
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DCA - Defensive Counter Air - interception of enemy fighters/attack aircraft
 
DCA - Defensive Counter Air - interception of enemy fighters/attack aircraft
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CAS - Close Air Support
 
CAS - Close Air Support
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Strike - Attack on specific ground target (building, armor, infantry etc)
 
Strike - Attack on specific ground target (building, armor, infantry etc)
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Recce - Reconnaissance of ground forces, reported back to OPCOM
 
Recce - Reconnaissance of ground forces, reported back to OPCOM
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OCA - Offensive Counter Air - Bombing runways, aircraft
 
OCA - Offensive Counter Air - Bombing runways, aircraft
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AS - Anti Shipping - Strike vs maritime assets
 
AS - Anti Shipping - Strike vs maritime assets

Revision as of 07:13, 24 June 2017

ALiVE Military Air Component Commander Module

Military Air Component Commander of factions, that are configured with air units, use aircraft to conduct tasks in support of the ground troops. Air units are spawned at objectives by Placement Modules at mission start. Initial analysis defines and prioritises a list of Air Tasking Orders and assigns available assets. Additional ATO are generated on demand by OPCOM.

Usage:

Basics: Place ATO module and sync to OPCOM modules.

Placement: Position of module will define where ATO HQ is placed.

Direction: No effect

Sync: OPCOMs from same side as primary module faction. Place empty aircraft on map if you wish to hand place ATO assets. Otherwise ATO will use Placement Module assets. Can manually place USS Freedom, place empty air assets on deck and then place ATO module on top of USS Freedom (to use as HQ). (Don’t select place air in modules). Radio (text) messages from HQ will be delivered to all units on same side about ATOs requested and in progress.

Module Params:

Debug: Will report state of all ATO’s every 10 seconds in RPT. Will place markers for assigned assets and targets. Persistent: Needed?

Faction: Primary faction for air assets (will inherit factions from synced OPCOMs too)

ATO Types: Array of ATOs. See Available Air Tasking Orders an example: [“CAP”,”DCA”] Air Space: Whitelist marker area. Equivalent to TAOR for OPCOM. Only applies to CAP. If no Air Space define, whole map is used by default.

Create HQ: Places a composition as an ATO HQ otherwise uses nearest building

Place Air: Ensures that at least 1 armed fixed wing and 1 armed rotary wing assets are available (if none are placed by placement modules)

Place AA: Places AA defenses around ATO HQ

Available Air Tasking Orders (ATO)

SEAD - Suppression of Enemy Air Defense - strikes vs air defenses

CAP - Combat Air Patrol

DCA - Defensive Counter Air - interception of enemy fighters/attack aircraft

CAS - Close Air Support

Strike - Attack on specific ground target (building, armor, infantry etc)

Recce - Reconnaissance of ground forces, reported back to OPCOM

OCA - Offensive Counter Air - Bombing runways, aircraft

AS - Anti Shipping - Strike vs maritime assets