Profiled groups removed by Active Limiter

  1. 8 years ago
    Edited 8 years ago by BlackAlpha

    So, when there are a bunch of profiled groups around players and you hit the Active Limiter limit, the additional groups disappear from the map. What happens to them? Do they get killed off (reinforcements number goes down and they need to wait for the next transport wave to come in)? Do they come back straight away from somewhere? Or do they get teleported somewhere?

  2. Edited 8 years ago by BlackAlpha

    I'm pretty sure it's not that because if I kill off the active AI, no new AI get spawned in. If you also look on the map while having profile debug enabled, you'll see the profiled group simply disappear completely.

  3. Friznit

    Show in context Administrator

    The active limiter doesn't delete any profiles. It moves them out of spawn range into the next placement cluster where OPCOM will take over and start to simulate them back in.

    Active Limiter is a pretty clunky way of capping the number of groups and you shouldn't rely on it for controlling mission performance. If you find you're needing to use it a lot, then consider instead reducing the number of groups placed and/or spawn ranges so you never have more than ~100 AI spawned at once (approx 10 groups)