Last active 3 hours ago

  1. 6 days ago
    Wed Jul 11 17:33:56 2018
    F Friznit posted in quick question.


  2. 3 months ago
    Tue Apr 3 17:07:47 2018

    I run a milsim unit and I agree that mod list is fairly typical. However, I also agree that multiple AI mods shouldn't be necessary. Both mods do similar things with AI and knowsAbout values, and VCOM adds waypoints to simulate flanking attacks etc so one or other should be fine (in fact we use AI mods very rarely anymore).

    ALiVE will typically highlight existing performance issues because you are on average spawning many more AI and stressing the script schedule. Every AI will run multiple scripts - ACE, ASR, VCOM every time they are spawned. ALiVE is spawning/despawning all the time so while it's not the root cause of the problem, taken together with all the other scripts combined it can impact the server.

    Things that you can do include disabling any unnecessary scripts from running on AI that don't need it (you can disable ACE medical for AI, for example); disable VCOM/ASR on groups that don't really need it for your scenario; reduce the spawn range and/or build your mission so that it encourages all sub-units to operate in the same area so fewer AI are spawned at once.

    Incidentally, last time we tried using JSRS it utterly destroyed our server, even though it's technically clientside only. I know LJH has assured us that it should no longer be a problem but we're still on a no soundmod policy from way back.

  3. 4 months ago
    Sun Feb 18 21:44:12 2018
    F Friznit posted in VCom and ALiVE.

    VCOM works fine with ALiVE. Since VCOM only applies to units typically within less than 1km, and the ALiVE spawn range is 1500m by default, VCOM kicks in after the units have spawned and carries on as normal.

    What's more likely happening is the ALiVE HC autobalancer breaking the unit KnowsAbout, which VCOM relies on for 'sharing' info on enemy units. Try turning it off and see if you have better luck with VCOM.

  4. 5 months ago
    Sun Jan 21 10:41:52 2018
    F Friznit posted in Lythium Index.

    The index is find, but civilians just don't like JBAD buildings.

  5. 6 months ago
    Sun Jan 7 10:30:49 2018

    Yeah that hasn't worked then. The static data file should be there.

  6. Sat Jan 6 11:51:12 2018

    When this happens with me it's usually one of two things I'm doing wrong: either I don't have the additional scripts in the mission folder or I've forgotten to turn filepatching on.

    Check the data file is closed off properly with a semicolon ;
    air transport thing is unrelated

  7. Tue Jan 2 18:20:24 2018

    We have recaptcha and a honeypot installed, not much more that we can do if they're human bots apart from delete and ban them, which gets very tedious.

  8. Sun Dec 31 23:51:41 2017
    F Friznit posted in ORBAT Creator General FAQ.

    That's more likely a problem with the addon than anything that the Orbatron is doing.

  9. Tue Dec 19 21:12:54 2017

    Simplest approach is so often the best. Neat idea!

  10. Sun Dec 17 02:46:33 2017

    They're off when they're flying. Have to set the heli to safe mode for it to land, which turns them on again. #BISthings.

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