You da man. Anxious to try these out when I leave the office today.
You da man. Anxious to try these out when I leave the office today.
Holy crap, that was fast! Thanks for all the help the last couple days, Spyder, if it weren't for you I might still be trying to figure out how to put ALiVE modules down in the editor. I guess the only way to test if this works quickly is to either make the range smaller and clear it, or delete all enemy entities by removing their modules?
I got a related question:
I am currently using an active force counter, kind of a ticket display on screen telling how many unvirtualized entities are alive on the whole AOR from each side:
while {alive FCOUNTER} do { BLUE = {side _x == WEST} count allunits; RED = {side _x == EAST} count allunits; (uiNameSpace getVariable "BLUE") ctrlSetText format ["BLUE: %1",BLUE]; (uiNameSpace getVariable "RED") ctrlSetText format ["RED: %1",RED]; sleep 2; };
Now, 2 questions:
Besides: the related trigger spans over the whole map...
Thanks!