Objectives in friendly TAOR

  1. 8 years ago

    Using the Insurgency sample mission as a guide, I decided to make an insurgent mission on Stratis, since Altis was getting brief and annoying lockups while the AI was thinking. Plus I wanted to add features from ACE3 and put some other small details in the mission.

    Well I'm having the most unpleasant experience with this mod and the constantly frustrating mission editor (I use other editors in different games, but ARMA's has always been one I thoroughly dislike). I can rant for hours, but I want my mission to work.

    What my mission comprises of is a Blue marker over Stratis Air Base, which I want to act as my Bluefor HQ for artillery and helos. I then have a red marker over the rest of the island and overlapping my Bluefor marker. I've followed the settings and placements from the sample mission and the quick start tutorial, plus added options that I want. Everything is working for the most part, except....

    I get objectives in Stratis Air Base and this happens nearly without fail for certain objectives. For example, I'll get an objective to assault a civilian target and maddeningly it'll generate the target base in Stratis Air Base, in some cases overlapping objects.

    I've double checked names and even deleted ACE3 modules, but nothing seems to make a difference.

    Attached is my mission file without any ACE3 modules.

    https://drive.google.com/file/d/0BxaeWmE9UebDUGhZQ1hLTkl2azA/view?usp=sharing

  2. Edited 8 years ago by SpyderBlack723

    This has actually been fixed for an upcoming update, it was an issue where C2ISTAR could generate "Destroy" tasks on friendly buildings. No true ETA for upcoming update other than soon™.

    A whole slew of C2ISTAR task generation fixes should ship with it.

  3. Dangit.

    Any work arounds?

  4. C2ISTAR generates tasks in areas inside the TAOR for the respective faction. You could try placing your TAOR(s) so that they do not cover the Stratis Airfield, you could then use the Custom Objective Placement module to populate the Stratis Airbase with units on your side.

  5. Thanks!

    Here's hoping soon is, tomorrow. :P

  6. Probably not that fast ;) , but it's on it's way. Lot's of cool stuff!

  7. @SpyderBlack723 This has actually been fixed for an upcoming update, it was an issue where C2ISTAR could generate "Destroy" tasks on friendly buildings. No true ETA for upcoming update other than soon™.

    A whole slew of C2ISTAR task generation fixes should ship with it.

    I had an interesting destroy building mission myself the other day.

    -image-

    -image-

  8. We can't have those terrorists have light can we?

 

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