Last active 3 days ago
I believe facewear is randomized for vanilla and most mod units. The ORBAT Creator does not currently take this into account.
Thanks for the update.
At a quick glance (on mobile), your solution appears correct.
You could perhaps try creating a new group and moving the unit into the new one, allowing the old group to be deleted by the CQB module.
It's slightly cumbersome but using an existing RHS faction as the base for your new faction - just modify it to fit your goal. Try exporting that and see if it still errors.
It might not be possible to add units which don't have a faction, I don't remember exactly how the code works. You could manually add one to the faction out-of-game and then copy it in-game.
the second time I am doing it
What do you mean by this line? Did you create a new faction, or just modify the existing one?
If they aren't synced to the virtual AI system module then they will be virtualized, which will break the respawn module as virtual vehicles can spawn in and out of the game world frequently.