SpyderBlack723

Member

Last active 3 weeks ago

  1. 7 weeks ago
    Sat Aug 26 21:38:39 2017
    SpyderBlack723 posted in Oh look another Artillery question..

    setFuel worked for me in the past, make sure it's executing by adding some debug.

  2. Sat Aug 26 21:36:34 2017
    SpyderBlack723 posted in Activate Trigger on Profile Count.

    just put that code in the trigger onActivation box, as long as it ends with the true/false statement, it'll work

  3. Sat Aug 26 21:35:05 2017
    SpyderBlack723 posted in Cash based Logistics system?.

    Logistics already uses forcepool which is controlled by the military logistics module. This cannot be switched to a custom credit system.

  4. 2 months ago
    Thu Aug 17 20:40:43 2017
    SpyderBlack723 posted in ALiVE Insurgency civilians .

    Not possible, civilians belong to their environment. They have homes, vehicles, and routines which are specifically selected.

  5. Thu Aug 17 20:39:15 2017
    SpyderBlack723 posted in ORBAT RHS Turrets.

    You need to edit the vehicle and assign units to each seat.

  6. Wed Aug 16 17:35:57 2017
    SpyderBlack723 posted in Laws of War faction IDAP.

    I tried to persist civilian names awhile back and the command to set a name was very buggy, often not working at all.

  7. Wed Aug 16 17:34:23 2017

    There should be a field in the IED Threat module that allows you to put classnames of custom IED's to be placed. I believe you might also need to switch a "Custom IED's:" toggle from No to Yes.

  8. Wed Aug 16 17:32:50 2017
    SpyderBlack723 posted in Vehicles falling from the sky.

    Fixed in recent build

  9. Wed Aug 16 17:30:06 2017
    SpyderBlack723 posted in Scripting noob needs help.

    Here is a brief example of how to get a list of clusters and access each of their positions. A cluster is essentially just a cluster of civilians, such as a town. Civilians are spawned when their cluster is activated.

    _clusterHash = [ALiVE_clusterHandler,"clusters"] call. ALiVE_fnc_hashGet;
    
    _clusterPositions = [];
    
    {
        _clusterPosition = [_x,"center"] call ALiVE_fnc_hashGet;
    
        _clusterPositions pushback _clusterPosition;
    } foreach (_clusterHash select 2);

    The hostility might not be updating if you aren't executing the code on the server. You can try calling your function like this.

    [parameters to your function>] remoteExecCall ["your function", 2];

  10. Wed Aug 16 17:17:20 2017

    If you have missions for each map loaded on the server (they must both be registered via the server config, which you have done), they should both be available for selection automatically.

    @Friznit

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