Last active 11 hours ago
I feel like I demoed this in one of my youtube videos. Not entirely sure but you might be able to check the most recent videos my channel.
Don't profile them and they won't divert
Glad you got it
The config entry for editor categories is completely separate. I haven't looked at this stuff in a long time so I don't know what it is specifically, but try checking for something like CfgVehicles >> editorSubcategory
You can try enabling the military sector display
Not without manually editing the configs. Each subcategory needs to have a config entry.
I'm not sure if new factions can be declared in mission, it might be restricted to groops. Don't remember the implementation.
If the objectives are synced to the OPCOM module it should assign at least one group to defend each objective. This may take a few minutes as OPCOM moves through its decision cycle.
Make sure you edit the vehicle and add a gunner for the turret
For ALiVE, the AI ignore taxiing (hardly any maps work) so don't worry about that. As long as they can takeoff, land, and fit comfortably inside each hangar it will work well.