NewClan Problems/Questions

  1. 9 years ago

    So we already used alive now and i got some more feedback and questions ;) Before the text: thx, it really is such a big help and offers so much. I love this macro management and let alive micro the rest. I hope i can release a mission with alive to get this proof! ;)

    1. The Military Logistics supply for requesting vehicles: too much folders and subfolders if i only whitelistet 2-3 things. For a campain i just want to start small and the commander can only call 1 small apc and 2 ammo boxes. when i use RHS i need to click through 200 folders to find this APC (the com even dont know what he CAN call on the first time he look into the tablet) and 100 folders later he can find the ammo boxes. Also drop of an vehicle is too affected by the wind. On strong wind they get blown miles away ;) I also want to limit that he can call only 2 times this APC and 5 times the ammo. This combined with "persistence", i dont know how to do.

    2. Persistence: is it possible to make a new version of the mission and still all saved data can get loaded? E.g. we builded a outpost, cleared 30% of the map, made 2-3 operations, got all supplies we got. Now we want to play Month2 after begin of this operation. Eh... ;) I want a massive mission that can last 3-4 months for our clan and evolves the hole time. Like gamemode:domination but with own build tasks, outposts, changing enemys (opfor and blufor fighting together, then getting enemys blah). I dont think it is possible to build all this static so the best method for me would be another version of the mission edited.

    3. Own build outposts by hand is a bit a pain because the Hesco's only get 1 at a time into the truck and can cause heavier loading times i think when everything is persistent and we build 3-4 of them. What is the best way at the moment to "build" an outpost to a selected area? Best would be patrouled by friendly forces and of course attacked at any time but it needs to be big enough to get in all the logistic stuff we need and 4-6 vehicles for patrols.

    4. Arma2 buildings really is a pain to your CQB or even with a taor marker over custom military areas. On Airports they patrol over the runways.

    5. What is the best and fastes and the one with best immersion way to secure our starting base? Yes i can build lego with arma editor and/or i can place Military Placement (Custom Objectives) around. But my problem: Are all these objectives (MG bunker, mil house, patrol around this base, gate or road blocks on the base entrance) used by friendly ai to this this base a real feeling? Or need i still takes days to micro all this secure stuff per hand?

  2. For Question #2:

    War Room uses onLoadName (in description.ext) as a unique id for recording stats.
    Persistence uses the mission.pbo filename as a unique id for saving persistent states.
    For example:
    To keep the same Stats and Mission Persistence, keep both onLoadName and Filename the same.
    To reset Persistence but keep Stats (for example, to retain stats across a campaign of several ops), change the Filename only.
    To reset Stats but keep Mission Persistence (for example, to record separate stats for each session), change the onLoadName only.
    To reset both Stats and Persistence, change onLoadName AND Filename.
    None of these effect the mission name that shows in the game browser (which is set in mission.sqm) so you can call it whatever you want.

    #3: Have you tried integrating R3F Logistics instead?

    Place a gamelogic on the map named LOGIC_ALIVE (or you can simply name the ALiVE (Required) module ``LOGIC_ALIVE). You need to add the following line of code to R3F_LOG\objet_deplacable\relacher.sqf at line 12:
    [LOGIC_ALIVE,"updateObject",[R3F_LOG_joueur_deplace_objet]] call ALIVE_fnc_logistics;

    #4: Not much can be done unfortunately.. .it's a combination of non-enterable A2 buildings and even some enterable ones that don't have house positions configured for AI. The runway patrol groups are usually groups spawned by the AI module not CQB (in my experience) although I suppose if buildings are close enough to the airstrip you might get some dudes wandering :)

    #5: Not sure I understand your question can you explain further?