Work-around (HC / Supports)

  1. 8 years ago

    So I'm also one of those that suffers under HC is breaking pathfinding etc for supports.
    - Here's my question, have anybody found a work-around for this? I got something really unique cooking, but I simply require HC as once the map has around 70 AI's the FPS is so bad that it's almost unplayable.

    Everything else works as it should, just the supports Transport/CAS/Arty is completely broken while running with headless client :-(

    Suggestions are very welcome, maybe naming the Transport/CAS/Arty and excluding it from:

    if (!hasInterface && !isDedicated) then {
      headlessClients = [];
      headlessClients pushBack player;
      publicVariable "headlessClients";
      isHC = true;
    };

    Could that work? And how would the approach be?

  2. Just to note, should be fixed next update.

 

or Sign Up to reply!