Edited 8 years ago by tourist

Hi SavageCDN,

the hint that tupolev gave me in the BIS Forums regarding the space in my group tag helped improve persistence a bit. Tupolev said that not only the full group name has to be free from spaces, but also the group tag.

Mine was BW FS, and once I had deleted the group and created it new with the same full group name (Fernspaeher) but a group tag without spaces, now BWFS, things went more smooth. I had various different rersults:

1) A game with my buddy reforger and me in my mod-heavy mission (ACE AND RHS AND BWMOD AND even moar mods...) on Fallujah: server freezing (Dedi on the same PC I use for playing as client) and crashing two times, then a working session of more than two hours where at the end the FPS dropped to unplayable 5 FPS. At this time I tried to server save&exit, but it was too late - the saving process didn't go through all stages and I lost connection to the WarRoom. Therefor, nothing persisted. On restarting this mission, everything was as if we never had fought :-(

2) A new game of the same mission with renamed PBO and reneamed mission name in description.ext to achieve full persistence reset: I played as only player for about two hours; stable FPS and so I decided to try my luck. I had succeded in a C2ISTAR task and had received a new task. I had driven with AI subordinates in a vehicle away from spawn location, done the first task, received the second and before going to it, had helped to repell an enemy MBT attack on the BLUFOR Base by commanding the CAS and some laser guided Artillery rounds via Darter drone.

After destroying those tanks I made server save&exit and that went through all the saving instances in a looong saving process of over five minutes. Then I shut everything down, did a reboot and tried what would persist...

Player location, equipment, health state: yes!

Player used ground vehicle position and state: yes!

Darter Drone position: no!

SITREP Marker: no!

Tasks: no!

BLUFOR and OPFOR losses, i.e. the two burning OPFOR tanks: yes!

3) I had no persistence success at all in my Vanilla Test Mission, not even with player position and equipment. But this test was done with the scripts for AI Teammate teleporting from Spyder, so maybe this was the cause.

In a nutshell, I have stability issues like server freezing and crashes, but at least I could experience mission persistence in the most important area, the unit losses of all sides, the positions of all units (except my AI teammates, but them spawning at start location while player has saved position from previous session is normal behaviour as I know, LOL!).

Best of all: persistence mostly worked in my cool modded mission! YAY!

I'm glad for the great support here and I'm really looking forward to the improvements of the next patch!

In the meantime, here are my logs from the successful game with all the mods:

https://www.dropbox.com/s/zm7e9htv3bp1hou/Kill%20the%20Hydra%20BN%20S%20TEST%20by%20tourist.7z?dl=0

Best Regards,

tourist