I sort of feel like installations spawn new profiles at too high or fast of a rate. Could anyone talk a bit about what happens under the hood once a recruitment center has been established? On smaller maps I don't find it too too hard to keep an insurgency under check but on larger maps, it's tough to prevent the growth of profiles because you can't be everywhere at once.
Once a recruitment center has popped up, what sort of things influences the rate at which profiles generate from that location? Let's say it's far away and I can't be there. Will sending friendly profiles to the area to occupy it halt the recruitment (seeing as AI can't destroy the installation itself) or does it physically need to be destroyed? Or is it strictly based on civilian hostility levels and density in that area and nothing else?
Do IED factories and weapons depots spawn profiles or just arm the ones that have already turned dark side? Meaning, if I want to keep profiles from spawning and I have an IED factory, a recruitment center and a weapons depot on the map, should my priority be destroying the recruitment center above all else?
Last night I spent 3 hours in a mission with a "high" density of civs (with low hostility of towards both sides), pre-placed installations set to "none," and approximately 70 profiles for the occupation OPCOM and 70 profiles for Assymetric OPCOM (so 140 total). After 3 hours, they've established 3 installations, and the mission has a total of 172 profiles so by my calculation that's 10 new Assymetric profiles being generated per hour (or likely much more seeing as over the 3 hours, lots of Assymetric profiles were killed). This will only go higher once more installations are placed.
It feels like it's too much. Any thoughts or insight that may help me slow things down? Perhaps I should use a medium civ hostility towards the insurgents?