Last active 3 hours ago
Yeah that does seem to be like a sucky issue. Please report back.
Do you use the auto-pause feature where all profiles stop moving when no players are on the server? It Won’t fix the issue but should minimize it for now.
A server save and exit and reload might clean things up too.
^ Actually, check that. If you see the issue vanilla, whether spawned or virtualized, open a ticket on our Github and put the mission and steps to take to see it there. Just be sure it’s vanilla.
Just curious, are you fast forwarding time with the + key? That can break scripts.
Ok yeah report back. If you still see it all vanilla post the mission.
I’m wondering, if you teleport far away so the reinforcement choppers virtualize, do they go about their business as normal then?
Is this totally vanilla, ALiVE and CBA only with no additional mods, and no additional scripts (including AI scripts)? So literally just ALiVE and CBA only?
I’m not really a server expert, so I can’t really say if hosthavoc would support the profile saving system or how to figure out your host name. @SavageCDN ?
If I was you, I’d try a couple things. First I’d see if the mission saves locally if you host a LAN session on your PC. Just to see if it’s the mission itself.
Then I’d try a vanilla CBA and ALiVE only mission on your server and see if local and cloud both work. Then report back.
Basically I guess you want to see if the problem is the mission or the server.
For the hostname, you could probably contact hosthavoc directly and ask what it is (assuming they would know. Sorry I can’t be much help here I never rented a server I just host locallly or use TADST or FAST servers on the same PC I play on).
Local persistence should work exactly as CloudDB but save locally to your server profile or player profile. What’s not working about it? Are you playing on a dedicated server (if so who do you rent from)? Or local host?
Yeah I think it’s up and running again with a new host.
Obviously this is not intended behavior. Could you make a quick sample mission with ALiVE and CBA only on the same map and see if it works better? That, or copy and paste your mission as is to another map to see if it works better that way?
If those are the only mods you’re using you should be be having an issue but I’ve never tried that map.
How many profiles and objectives are you spawning? We have had reports of frozen profiles when ridiculously absurd amounts of profiles are used so you could try cutting back too.
If the buildings are randomly generated, I think there would be no way. Indexing uses building ID’s, which is why if even one building is added to any map, it ruins our indexes. If the buildings on these aren’t set in stone, I don’t see how it would even be possible but I’m not an expert so I could be wrong (though I doubt it).