Last active 5 days ago
Place a marker on the map. Name it, then put that name in the TAOR override line in the CIV and MIL obj Placement modules. This will make groups only spawn in the TAOR area.
To get them to move, make sure that side’s Commander module is synced to the enemy’s MIL and CIV obj Placement modules.
This is a cool idea but I don’t think anything like this is baked into the mod.
Pretty sure it only makes a difference in Insurgency mode. Not sure of the inner workings though, but it seems to me the spawned groups will be more dense closest to the module and a higher chance of HQ’s but i’m not 100% positive.
Pretty sure at least two (never tried more). The thing I think that’s going wrong is ONLY the OPCOM/Commander module supports multiple factions. Objective Placement modules do not. So if you want them both to have, let’s say, CIV objs, you need to give them their own CIV Obj Placement modules then sync both to the OPCOM module.
I cross posted to the Discord
Hey this is probably related to the fact that we require enterable buildings for civ spawns. These versions of Chernarus don’t really have many open buildings. This might be why?
Hmm. I don’t use dedi’s hardly ever. Does the server location have its own profile folder? If so, maybe you can execute the command while on the server or delete the entry there?