Last active 17 hours ago
@Seagull Everything works well in the green zone, but there's no civ spawns in the desert area
Civ spawning will rely on enterable civilian buildings being in that area (and that the indexer classified them as such). Can you verify enterable civilian buildings are in the desert but aren’t spawning civs? To test, use max civs spawns with no filtering.
Hey thanks for doing this. I was planning on indexing it later so I appreciate you saving me some time. I’ll pass the word on, make sure it’s tested, then pester Marcel to get it into the next update. :)
Do you have a “home” key? Humor me. Go in game and re-bind it to “home.” Then fully close Arma 3. Re-luaunch the game and try again.
Pretty sure the correct faction name for RHS should be all lowercase.
I actually looked into it a bit when we talked and the map hasn’t updated since the map was indexed. And Highhead (lead Dev) indexed it himself so I can’t really see how the index could be the issue. Just seems like a waste of time to do it again IMO.
@Friznit has some interesting feature ideas written as open tickets on the issues section of the Github if you’re ever curious to see a lead dev’s idea for expanding immersion elements related to OPCOM.
Gonna assume there’s not really enough info provided here to see a definitive cause. Would it be possible to let an ALiVE CBA only mission run for a day or so and include the full rpt and server logs if issue persists?
ALiVE SP save only shows up in SP mode and is for all intents and purposes the exact same saving concept as “server save and exit.” Player state save is an optional parameter and no, it will not ever save overall mission progress. Only the SP save or “server save and exit” will save overall mission state.