Last active 9 hours ago
Not sure without seeing the mission. Feel free to post it here. One thing, since CUP_O_TK is Asymmetric, they’re not supposed to use (be synced to) a Military Logistics module. They get replenished from the civilians. If that doesn’t work, you could try the CUP_O_TK_MILITIA. I use them a lot and know 100% they work.
Ah ok. Each Military AI Commander module either needs their own separate Military Logistics module, or, they can share the same one, but they would both need to be defined in the SAME Military AI Commander module.
Your overview is confusing me a bit. Is the top center one the AI Commander module? Can you write what each are for me please?
The modules themselves look ok, so I’m assuming we have a syncing problem going on here.
@bigbulletx3 I’d recommend taking a look at the ALiVE wiki for how to get yourself started, also the insurgency page on the wiki is good for how to use Asymmetric mode for when you’re ready to pick your operational Commander styles.
Another decent way to see examples is to open someone else’s in the editor. You’re more than welcome to unpack any of mine (I have a bunch on Steam).
To answer your question directly, you’re gonna need to use faction mods for typical looking terrorists.
Yikes. No this is different. I can say this. I just recently played a mission on FATA and the transport chopper takes off and lands from the southern FOB fine from what I’ve seen. That said, I’ve seen this exact bug before too and boy is it terrible. Have you placed any objects near where the helipad/landing spot is? I was able to make it stop by deleting a lot of objects in the base in one of my missions (FWIW it was happening on Takistan to me).
If so, try deleting these objects. If not, and if you’re bored, does it happen if you play this?
I have noticed on FATA the southern FOB is making some choppers get halfway stuck in the ground, and they dance like crazy, but so far they seem to move and follow commands ok. I did have to delete one of th helipads though with the delete map object module just to make the weird bouncing stop. I doubt it’s related but if you want go ahead and try that mission out and see if the issue is still there for you. If the issue is gone in my mission, feel free to use it as a template for your own mission.
Are you using any AI mods at all? What mods are you using?
Yeah it’s the same even in SP. Do you get a message on the top right of the screen saying your mission has loaded? If not, I either need to see some screenshots with your modules open or take a look at your mission.
Maybe you’re home internet isn’t so good? Honestly I’m really not sure if that would impact it or not (I’d assume so but I don’t really know).
If there is a performance issue with SP/Editor versus LAN, this should be easy to test without any additional mods. Can you run an ALiVE and CBA only test on a vanilla map and see how it goes?
To save, use the “server save and exit” option in the esc menu (not “player exit”). To load, just start the mission as if you were starting it over from scratch. If the PBO name is the same after a successful save, mission progress will load automatically and you’ll be greeted with a message on the top right corner.