H

HeroesandvillainsOS

Moderator

Last active 7 hours ago

  1. 7 hours ago
    Tue Apr 23 15:11:15 2019
    H HeroesandvillainsOS posted in Revealing asymmetric IED factories ect..

    Under Admin Actions in the ALiVE menu you can reveal insurgent HQ’s. Not sure what code it calls or how to call it yourself though. @SpyderBlack723 ?

  2. last week
    Sun Apr 14 15:34:41 2019
    H HeroesandvillainsOS posted in Player Logistics Delivering Empty Ammo Boxes.

    Thanks! Dev is pretty slow right now but I’m sure someone will get assigned to it. The ticket helps. I appreciate it.

  3. Fri Apr 12 19:52:21 2019
    H HeroesandvillainsOS posted in Player Logistics Delivering Empty Ammo Boxes.

    Looks like you discovered a bug. Just confirmed internally. Can you provide a ticket so we can get someone assigned to fix it?:

    https://github.com/ALiVEOS/ALiVE.OS/issues

  4. Fri Apr 12 19:38:42 2019
    H HeroesandvillainsOS posted in Blacklisting a vehicle in asymmetric mode..

    Hmm. This might be possible but it might need to be scripted. Since I don’t script I’ll send out some pings:

    @marceldev89 @SpyderBlack723 ?

  5. 2 weeks ago
    Thu Apr 4 21:49:28 2019
    H HeroesandvillainsOS posted in Everything Blowing Up on Mission Start.

    Lol. So hey, I realize this is bad. Just curious, does this still occur if you were to let the mission fully initialize before spawning in? Such as when you load into a server for the initial mission start, or such as in SP how you’d click play and the mission would take a couple seconds to load?

    I’d like to see which spawns are causing this as well. Can you remove modules and/or toggle on/off module spawning options (such as ambient Civilian or military vehicles, spawning ambient aircraft, etc) so we can figure which modules(s) is (are) the culprit?

    This video doesn’t show enough for me to assume this is an indexing issue. At least not yet.

  6. 3 weeks ago
    Thu Mar 28 22:36:42 2019
    H HeroesandvillainsOS posted in MIL/CIV OBJECTIVE MODULE SYNC QUESTION.

    I’m gonna assume once the enemy commander becomes aware of player objectives, they will begin prioritizing attacking, controlling, and patrolling, which is why you’ll immediately notice a big world of difference. A dev would have to break the logic and behavior possibilities down for you based on commander types though.

    You are correct, without syncing objectives to opponent Commander modules, they won’t be aware of the other side’s objectives. However, in some cases, could be a desirable outcome.

  7. Thu Mar 28 20:31:20 2019
    H HeroesandvillainsOS posted in Enemy Air.

    Click the link above in my post with links right up there ^^^ to find my Steam. The same post where I linked the wiki. Sounds like you want a decent Insurgency setup. Grab the one called Inshallah on the first page, DL the PBO, unpack it (with PBO Manager if you don’t already have it) and take a peek in the editor.

  8. Thu Mar 28 19:23:00 2019
    H HeroesandvillainsOS posted in Enemy Air.

    No problem. I realize it takes awhile to learn. Two quick things about my ops. In my insurgencies, I tend to use 2 CQB modules (one synced to the Asymmetric Commander, one free standing for the Invasion/Occupation Commander. This is an unusual use of CQB, so the recommended way would probably be just to use one CQB instead and sync that to the Asymmetric Commander). I also don’t use the Air Commander much so I can’t help you much there.

  9. Thu Mar 28 18:15:05 2019
    H HeroesandvillainsOS posted in MIL/CIV OBJECTIVE MODULE SYNC QUESTION.

    @DrDetroit I think this would be easier to figure out if you either posted some screenshots or video demonstrating the setup and issue, or posting the mission file.

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