Last active 7 hours ago
Thanks! Dev is pretty slow right now but I’m sure someone will get assigned to it. The ticket helps. I appreciate it.
Lol. So hey, I realize this is bad. Just curious, does this still occur if you were to let the mission fully initialize before spawning in? Such as when you load into a server for the initial mission start, or such as in SP how you’d click play and the mission would take a couple seconds to load?
I’d like to see which spawns are causing this as well. Can you remove modules and/or toggle on/off module spawning options (such as ambient Civilian or military vehicles, spawning ambient aircraft, etc) so we can figure which modules(s) is (are) the culprit?
This video doesn’t show enough for me to assume this is an indexing issue. At least not yet.
I’m gonna assume once the enemy commander becomes aware of player objectives, they will begin prioritizing attacking, controlling, and patrolling, which is why you’ll immediately notice a big world of difference. A dev would have to break the logic and behavior possibilities down for you based on commander types though.
You are correct, without syncing objectives to opponent Commander modules, they won’t be aware of the other side’s objectives. However, in some cases, could be a desirable outcome.
Click the link above in my post with links right up there ^^^ to find my Steam. The same post where I linked the wiki. Sounds like you want a decent Insurgency setup. Grab the one called Inshallah on the first page, DL the PBO, unpack it (with PBO Manager if you don’t already have it) and take a peek in the editor.
No problem. I realize it takes awhile to learn. Two quick things about my ops. In my insurgencies, I tend to use 2 CQB modules (one synced to the Asymmetric Commander, one free standing for the Invasion/Occupation Commander. This is an unusual use of CQB, so the recommended way would probably be just to use one CQB instead and sync that to the Asymmetric Commander). I also don’t use the Air Commander much so I can’t help you much there.