H

HeroesandvillainsOS

Moderator

Last active 5 days ago

  1. 6 days ago
    Sun Jul 14 16:56:26 2019
    H HeroesandvillainsOS posted in Bug/fix for orbat.

    Bump

  2. Sun Jul 14 16:54:57 2019
    H HeroesandvillainsOS posted in Enemy starting position?.

    Place a marker on the map. Name it, then put that name in the TAOR override line in the CIV and MIL obj Placement modules. This will make groups only spawn in the TAOR area.

    To get them to move, make sure that side’s Commander module is synced to the enemy’s MIL and CIV obj Placement modules.

  3. Sun Jul 14 16:52:30 2019
    H HeroesandvillainsOS posted in CfgVehicles.hpp error upon startup.

    Hey thanks for posting the solution. Does this need to be fixed on our end? @Hoot

  4. Sun Jul 14 16:40:30 2019
    H HeroesandvillainsOS posted in 3 sided war.

    This is a cool idea but I don’t think anything like this is baked into the mod.

  5. last week
    Tue Jul 9 19:50:32 2019
    H HeroesandvillainsOS posted in AI commander position difference?.

    Pretty sure it only makes a difference in Insurgency mode. Not sure of the inner workings though, but it seems to me the spawned groups will be more dense closest to the module and a higher chance of HQ’s but i’m not 100% positive.

  6. 2 weeks ago
    Fri Jul 5 18:46:05 2019
    H HeroesandvillainsOS posted in Factions in a mission.

    Pretty sure at least two (never tried more). The thing I think that’s going wrong is ONLY the OPCOM/Commander module supports multiple factions. Objective Placement modules do not. So if you want them both to have, let’s say, CIV objs, you need to give them their own CIV Obj Placement modules then sync both to the OPCOM module.

  7. 3 weeks ago
    Tue Jun 25 20:46:36 2019
    H HeroesandvillainsOS posted in Virtual entity not given orders.

    @marceldev89 or @SpyderBlack723 any thoughts on this?

  8. Mon Jun 24 14:12:08 2019
    H HeroesandvillainsOS posted in CfgVehicles.hpp error upon startup.

    I cross posted to the Discord

  9. 5 weeks ago
    Sat Jun 15 14:55:10 2019

    Hey this is probably related to the fact that we require enterable buildings for civ spawns. These versions of Chernarus don’t really have many open buildings. This might be why?

  10. 6 weeks ago
    Thu Jun 6 16:29:24 2019
    H HeroesandvillainsOS posted in Local Persistance File Location.

    Hmm. I don’t use dedi’s hardly ever. Does the server location have its own profile folder? If so, maybe you can execute the command while on the server or delete the entry there?

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