Last active 1 hour ago
I'm not sure on the errors, but to reduce the amount of objectives, you can do it a few ways.
1. You can make the AO smaller (put a marker down in the editor. Name it. Put that in the whitelist field in the military objectives civilian and military modules to have the units primarily spawn there. You can also add another one where you don't want units to spawn and put it in the module blacklist field).
2. Or you can increase the filter size for size and priority in the same modules (change "do not filter" to "very tiny" or to" small," or higher, for example).
You can safely use more than 80 objectives depending on what you want to do and the kind of performance you want but I try not to go above 100 or so. You can probably go higher than that but definitely play around and see.
For more read this: http://alivemod.com/wiki/index.php/Military_Placement_(Military_Objectives )
You should report that to BIS man. There is no way that would be ideal.
Don't trust my copy pasting skills! I do it on my phone!
Get the code from the thread. It's possible he's even updated it and he seems like a good guy that can help you if it still doesn't work.
Please go back go stable branch and see if your mission works as intended. Development branch is not supported.
If anyone has anything on this map that seems to work ok for you, would you mind sharing it? I see it has been reindexed and now I'm drooling for something on there, but my motivation to build anything new is small right now (that's all I've been doing for months).
If anyone wants to make one now that it's been reindexed, Project OPFOR released incredible Boko Haram units too (would be awesome for counter insurgency ops. The map is a blast too with huge cities, dense jungle and even has some water inland which could be utilized for boat patrols).
I had one but I haven't opened it in probably 6+ months, or maybe even before Apex, so I think the chances are slim that I would even open. :(
I'll probably do this if no one has one but figured it couldn't hurt to ask! Even if it's simple with just a base I can build off of that would be fine too.
That's exactly what I was looking for. Thanks.
Real Weather: Paradise/Heaven
@gaZthme Cool. One question regarding ALiVE updates: I have a rented dedi which gameservers.com won't allow uploading of .dll files (for example those in the @AliveServer folder). So, when ALiVE is updated does this also affect @AliveServer? I now run the server sided files from 1.2.6 I think, the last update before the x64 became available. It runs OK though. I could always open a ticket at gameservers.com and ask them to install it manually, but I'm lazy... Thanks!
I think Tupolov would prefer questions like this go in their appropriate channels. I'm assuming this thread should be only used just for very general comments.
I'm wondering what the size and priority size equivalents to do not filter, tiny, small, medium and large objectives are.
I'm assuming OPCOM prioritizes all of his objectives based on size and priority. So for example, let's say I limit him to tiny and above on civ obj, and small and above on mil obj. My best guess is for him to consider cust obj's equal, they'd need to be at least a minimum of "tiny" size and priority. Would that be correct?
I think Spyder posted this once, but I'm failing to find it. What's the breakdown?