H

HeroesandvillainsOS

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Last active 10 hours ago

  1. yesterday
    Thu Feb 21 15:36:42 2019
    H HeroesandvillainsOS posted in CAS not working.

    Might be an RHS compatibility issue. Can you try a different mod?

  2. 5 days ago
    Sun Feb 17 20:34:21 2019
    H HeroesandvillainsOS posted in CAS not working.

    Are you sure the planes and helicopters that are spawning have (a) units manning the guns and most importantly (b) have guns in general that the AI can fire?

    Best way to test this is in the editor without using ALiVE at all. Plonk down some units, and some enemies and set some waypoints and see how the AI behaves.

  3. last week
    Thu Feb 14 17:42:03 2019
    H HeroesandvillainsOS posted in AI skill questions.

    As far as I’m aware, ALiVE’s AI module is basically just a difficulty modifier. So example, you could have a mission where the insurgents are basically at “regular” skill, with their opponents, the conventional military, up one and more skillful from there.

    It’s not really designed to handle low level AI stuff. If that’s what you’re looking for I’d skip the ALiVE module and try something else.

  4. Thu Feb 14 01:54:12 2019
    H HeroesandvillainsOS posted in Locally hosted persistence saving (SOLVED).

    Hey so that mission had a couple mistakes, which I assume were just oversights because you remade it quickly to remove the mod dependencies, but I'll just point them out. For one, it had no playable unit. The only unit you placed was set to "playable" and not "player" so playing it how you had it, you spawn in as splendid cam lol. No worries. You also set the BLU objective marker as just a small marker over the sea. This shoots an error obviously, because there are no military objectives over the sea.

    Here is a version where I fixed that for you, and for me, when launching in local MP, this saves and loads (it is persisting player position, time of day, etc, all is good doing a quick test).

    https://www.dropbox.com/s/ljsku4gg99az88u/OPERATION_WHISKEY_TEST.Tanoa.zip?dl=0

    What's odd is, if I save it in local MP, then run it again in local MP, it persists just fine. But, if I save it in local MP, then load it in SP, although I get the message my mission state is loading, it doesn't seem to. Not sure what's going on there (might be an internal bug? Might work this way on purpose, not sure), but as long as you keep the mission in local MP, it should save and load. At least how I have it.

    Try again and let me know.

  5. Wed Feb 13 22:45:43 2019
    H HeroesandvillainsOS posted in Locally hosted persistence saving (SOLVED).

    Ok. I’ll look at the mission again and let you know if I see anything obvious.

  6. Wed Feb 13 20:51:44 2019
    H HeroesandvillainsOS posted in Locally hosted persistence saving (SOLVED).

    Does this mission persist for you? Maybe it’s an Arma game directory or profile directory issue...basically something PC related and not mission related.

    https://steamcommunity.com/sharedfiles/filedetails/?id=965794580

    PBO is linked there. Requires Spyder Addons. If local saving is working on your PC, this mission will save and continue.

  7. Wed Feb 13 20:31:56 2019
    H HeroesandvillainsOS posted in Locally hosted persistence saving (SOLVED).

    One of our Devs looked at your rpt file. He says you’re running -nologs

    This makes the rpt file useless. Please run and submit again without the -nolog command. Also can you explain what makes you think the mission isn’t persisting? Best way to check is to enable Virtual AI debug and take a screenshot of profile positions and comparing upon continuing the mission. Also note other things as well, the in-game clock time when saving and continuing, and player position (if you have that set to persist).

    Are you not being greeted with a message in the top right corner of your mission state being loaded when you launch the mission after a save?

  8. Wed Feb 13 16:45:56 2019
    H HeroesandvillainsOS posted in Locally hosted persistence saving (SOLVED).

    Hey I’m not home now. So the mission above only requires ALiVE and CBA? Perfect. Open the mission and try to save it in a local hosted MP session by hitting esc, and hitting “server save and exit.” Fully Exit Arma. Open your users folder on your PC, then appdata, then local, then Arma 3, then find the time stamped rpt file and post that here along with the mission file that requires only ALiVE and CBA.

  9. Wed Feb 13 12:46:48 2019
    H HeroesandvillainsOS posted in Locally hosted persistence saving (SOLVED).

    Sorry if I’m being confusing.

    I've synced the IND_C_F Civilian Objective Placement module to the Military Objective Placement module.

    That’s how you had it when I checked your mission yesterday and this is wrong. Civilian and Military Objective Placement modules should never be synced to each other. You should only be syncing Objective Placement modules to the Military AI Commander modules.

  10. Wed Feb 13 00:53:42 2019
    H HeroesandvillainsOS posted in Locally hosted persistence saving (SOLVED).

    Ok I unpacked the mission and took a look in the editor. A few things stood out, so try this:

    You synced the IND_C_F Civilian Objective Placement module to the Military Objective Placement module. This is my best guess on the problem because this is wrong. Objective Placement modules are most typically synced to the Military AI Commander module, or less common, not synced to anything at all. These are the only allowed use-cases. Do not sync the Objective Placement modules to each other. I'm assuming you meant to sync this to your Commander module, so do that, and test again.

    Please don't use special characters or spaces for mission names. Although % should be supported, just stop doing that and use underscores. So, OP_Whiskey_Test.Tanoa is better. You had a % (might be supported but stop) and a space (definitely not supported) in there.

    If the above fails, remove ACEX. If that fails, remove ACE. If that fails, let me know and I'll investigate further but at that point we'll need a rpt file from when you attempted to save.

    Oh, one last thing. I'm assuming you don't want mission time of day to persist? You have that set to no. Just letting you know. All other modules, aside from what I mentioned, look fine though.

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