Hello everyone,
I really like Alive and I'm playing around with different features. I'm working on a mission, that takes place
in Takistan, were it is important to establish a good relationship with the local population.
One way of doing that in this mission is by talking to them via an 'Addaction'. However, I'm not understanding how I can add
the 'addaction' to civilians that spawned with the civilian module (I have managed to get civies spawning ;P).
The line below is the line that I use in the editor on editor placed units (which works well, no problem).
talk= this addAction ["Talk", "talk\talk_init.sqf", [true, false, false, false]];
I tried to apply this to my needs and came up with this:
class Extended_Init_EventHandlers {
class Man {
talk = "_this call (addAction ["Talk", "talk\talk_init.sqf", [true, false, false, false]];)";
};
};
Looking at that will show you how less of a clue I got :). I usually get stuff working after some reading and trying, but after some game crashes due to messing with the description file I got the feeling that asking on this forum might be a better idea..
So is there some one able and willing to point this newbie in the right direction?
Thanks for your time and effort.
Greets from Tiberius