@eric963 Several of us have the same issue with larger missions.

Take a look at this

https://github.com/ALiVEOS/ALiVE.OS/issues/66

Hey, and thanks for the heads-up eric.

As per the GitHub report and that if I just understood the report correctly the issue could lie somewhere in the player persistence.

I did a few tests with the same mission I used to do the report here while concentrating on the aspects @incontinenetia had reported in that GitHub issue.

To test the reported aspects I disabled all the persistence options I could find in the five ALiVE modules I have placed in my mission. I especially made sure that every Player Persistence option in the module ALiVE Player Options (ALiVE_SYS_player_options) was set to NO.

Since there wasn't much else to do I copied the mission to my dedicated server and went on to test the mission start sequence.

From the test I conclude that out of the every fresh mission start (4 or 5) I made the issue I report here still persists even with all the possible persistence options disabled.

Here are the differences stored in server RPT when:

all the persistence options are left to their defaults

12:53:19  Mission id: b69b9fb663e8d32b8f8c9d2c0687e16f7b0eb38f
12:53:19 Game started.
12:53:19 ALiVE SYS_PLAYER - EXITING AS SERVER IS UNIT CONNECTING OR UID IS NIL
12:53:19 "Null playerUID sent to getPlayerByUIDOnConnect"
12:53:19 "Null playerUID sent to getPlayerByUIDOnConnect"
12:53:19 "Null playerUID sent to getPlayerByUIDOnConnect"
12:53:19 "Null playerUID sent to getPlayerByUIDOnConnect"
12:53:19 ALIVE AI Distributor exiting, no headless clients [] or not server false
12:53:19 Weather was forced to change
12:53:19 ALiVE [m_54|220] Module ALiVE_sys_weather INIT COMPLETE TIME:  12.703
12:53:19 Ragdoll - loading of ragdoll source "Soldier" started.
12:53:19 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
12:53:21 "ALiVE - Starting Garbage Collector..."
12:53:25 ["SYS_PLAYER: PLAYER UNIT NOT FOUND IN PLAYABLEUNITS(Asmodeus)"]
12:53:29 ALiVE [m_47|190] Module ALiVE_mil_logistics INIT COMPLETE TIME:  24.339
12:53:29 ALiVE [m_48|190] Module ALiVE_mil_logistics INIT COMPLETE TIME:  24.256

in this case leaving the mission by going back to lobby and joining the mission again with the same or different soldier slot will produce these three additional lines

Unaccessible
12:54:08 ALiVE SYS_PLAYER - PLAYER UNIT FOUND IN PLAYABLEUNITS (lt_4)
12:54:08 DATA: Restoring player data for lt_4

all the persistence options are disabled

11:30:10  Mission id: a5b7fbf7e46715bb753d28d949a5031ea649343b
11:30:10 Game started.
11:30:10 ALiVE SYS_PLAYER - EXITING AS SERVER IS UNIT CONNECTING OR UID IS NIL
11:30:10 "Null playerUID sent to getPlayerByUIDOnConnect"
11:30:10 "Null playerUID sent to getPlayerByUIDOnConnect"
11:30:10 "Null playerUID sent to getPlayerByUIDOnConnect"
11:30:10 "Null playerUID sent to getPlayerByUIDOnConnect"
11:30:10 ALIVE AI Distributor exiting, no headless clients [] or not server false
11:30:10 Weather was forced to change
11:30:10 ALiVE [m_54|220] Module ALiVE_sys_weather INIT COMPLETE TIME:  11.163
11:30:10 Ragdoll - loading of ragdoll source "Soldier" started.
11:30:10 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
11:30:12 "ALiVE - Starting Garbage Collector..."
11:30:20 ALiVE [m_47|190] Module ALiVE_mil_logistics INIT COMPLETE TIME:  22.962
11:30:20 ALiVE [m_48|190] Module ALiVE_mil_logistics INIT COMPLETE TIME:  21.81

in this case leaving the mission by going back to lobby and joining the mission again with the same or different soldier slot will produce these two additional lines

Unaccessible
11:31:53 ALIVE Profile Handler - Register Profile [player_0]

Don't ask me what Unaccessible appearing in both cases is supposed to be.

So concluding from the test I made I don't see how this is ALiVE's persistence problem.
To me it would seem more like ALIVE Profile Handler problem but to what module that is tied to or is that particular functionality somewhere "deeper" in the modifications framework?