@HeroesandvillainsOS Hmmm. Not sure this would have ever "worked" for you locally. Depending on your Virtual AI spawn distance, anyway. Admin unit Marking will only mark units that have spawned in the game world. Virtual profiles that haven't won't show up. To see them you need to debug the Virtual AI module. What you're describing is working as intended.
Alrighty then, just got confused as testing on my local computer showed markers all over both Stratis and Altis. Thanks for clearing that one up.
@HeroesandvillainsOS Commanders will always leave profiles to hold objectives. Although they are more aggressive on Invasion than they would be on Occupation, what you're seeing is normal. If you want units to attack a specific area or areas with high priority, add a few custom obj modules with high priority over the areas you want the commander to focus on.
Well, I've had the server running for about 24 hours with virtual combat speed doubled and they barely left their TAOR markers (I've got quite a few klicks of distance between the TAOR because I thought that would fix my issue of new troops spawning around the next corner as soon as reinforcements are due) leaving us with very little actual combat opportunities aside from "grab a T-90 and drive all the way to the other end of the island to maybe find some americans to shoot at".
@HeroesandvillainsOS What do you mean the insurgent commander wasn't working?
Where I placed the Insurgent commander and all, there was an IED factory and four insurgents. For sizing, their TAOR was everything except our own.