Various issues with my ALiVE missions on a dedicated Server

  1. 7 years ago

    Hi folks

    I've been experimenting with ALiVE for a month or two now trying to get our dedicated to run something we can go to whenever we feel like it.
    I'm constantly running into various issues I can't seem to identify and fix.

    I'll put down a general list of information as I'm relatively new to Arma and don't quite know what information you might need. Whatever's missing, tell me and I'll provide.

    Server:

    • Linux x64 (Ubuntu 16.04 LTS) virtual machine running on a Win Srv 2012 R2 Hyper-V
    • 4 CPUs, 3GB RAM and 4GB swap
    • 35GB Disk on Tier 1 storage (SSD) for / and swap
    • 140GB Disk on Tier 2 storage (7200rpm SATA) for /var and /opt
    • Dedicated setup set up following this tutorial
    • steamcmd in /opt/dampf/steamcmd
    • A3 in /opt/dampf/arma3
    • mods and maps in /opt/dampf/arma3mods

    Dedi started by running the start.sh script inside a screen (so I can close the console without killing the server)

    Mods:
    cba_a3
    alive
    asrai3
    task_force_radio
    rhsusaf
    rhsafrf

    My basic mission setup (Altis and Stratis) is more or less what I think as "rather default, nothing fancy" consisting of two AI Commanders (US Army D and Russian MSV) on invasion, each having a mil objective, a civ objective and a combat logistics. there's a mil CQB module as well for blu (player's are playing opfor), the required stuff like alive itself, virtual AI and so on and some player combat support (two transport helis, 2 CAS helis, 2 CAS planes and one arty tank group.

    Alright, onto the issues then.

    • Admin Marker module only shows stuff inside a kilometer (always worked on the whole map while playing the mission locally)
    • Combat Insertion tasks didn't work (no AI boarded our vehicles, only part of the AI troops boarded, troops left the vehicle halfway to the insertion point)
    • the AI is mostly passive (securing new areas, attacking enemy troops) even though both Commander are set to Invasion
    • Arty didn't rearm and we were not able to rearm them ourselves (ammo or repair truck)
    • after some time (about half an hour) the Player Logistics had a 10 minute delay on actually sending out stuff or completely stopped working
    • occasionally, I had to start the mission twice to get to the character selection (first try just put me back to the mission list)
    • AI Helis stuck above HQs (just hovering, seemingly waiting for something until they ran out of fuel)

    At one point I added an insurgency commander with all the needed modules but that didn't work at all so I dropped it. I also tried integration to the War Room, but as soon as I try to load @aliveserver, the process crashes. So I put this off for when the rest runs smoothly.

    Again, I'm totally new to dedicated stuff and fairly new to Arma in general, just tell me whatever information I need to put in.

    I hope we'll get it to work smoothly, ALiVE's too much fun to not play it.

    Thanks a bunch

    Error

  2. Edited 7 years ago by HeroesandvillainsOS

    Do we have any Linux guys in the house? @Fatal Error can you reproduce all of these issues just hosting a LAN session locally on your PC. Ideally I'd like to isolate what's server related and what's mission/ALiVE related.

    Is Linux you local OS and are you on Arma dev or stable?