Hey everyone, now that we have the ability to address the speed at which an insurgency grows (OPCOM option max simultaneous attack objectives and min civs present for making a civ recruitment center. Thanks @highhead !), I was wondering how you guys go about setting up your long term persistent insurgencies.
I seem to be able to get things feeling pretty good for awhile, and it's really really fun for a few hours, but I'm still struggling with getting too many insurgents after lots of hours of persistent play and could use some mission setup tips. I have some ideas for how to tinker things, but there's so many ways to go about it, and testing takes so long, I'd love it if we could share some pointers and techniques! :)
For example, I had a mission going on Takistan. Starting forces were roughly 40 (Invasion) vs 40 (Assymetric), with the Invasion Commander set to ignore the tiniest objectives so players can do a lot of the fighting in the smallest villages and so AI aren't constantly getting in the player's way.
Assymetric had no preplaced installations, Virtual AI speed at the slowest (25%), 4 simultaneous attack objs, 6 min civs for recruitment center, civ spawns were set to high, and civs had a medium hatred towards the insurgents.
Invasion also got 4 simultaneous attack objs, had a "constant" flow of military logistics, and civs had a low hatred towards them.
Everything goes well for a few hours, but about 2-3 hours in, things start to shift and the insurgents start to grow (though not really in a bad looking way. At that point it's usually 50 Invasion (due to logistics) vs 60 Assymetric). But at about 6 hours, it's totally out of hand, and the battle becomes roughly 40 (invasion) vs 200 (Assymetric) and completely insurmountable.
I've since gone in and increased the BLUFOR spawns so now it's 50 (Invasion) vs 38 (Assymetric)
Assymetric now gets 3 simultaneous attack objs, 10 min civs for recruitment center
Invasion now gets 5 simultaneous attack objs
It seems better, but I'm second guessing my methods. There are SO MANY other ways I could go about this (reduce civs, reduce enemies to just a small cluster of just a few groups to start the mission, increase the Invasion profiles, alter the civ hostility, etc etc.). I'm basically looking for good tips for how to setup a long term persistent insurgency, that has a good number of people to shoot, civs to interact with and HQ's to blow up, without things getting out of hand at some point and the insurgents just totally dominating the map.
Do any of you have any methods you feel like sharing?