Multiple Server Communication

  1. 9 years ago

    I don't believe this is a feature yet but I was wondering if this is possible for future implementation:

    Multiple servers running the same mission file where the War Room is able to communicate to the servers orders to AI and AI deaths, allowing multiple full servers to have an impact on one another.

    For instance:
    Server A kills 50 enemy during an attack on area Z. The AI sends 100 reinforcements from area X. Server B is set up in a blocking position in area Y (between area X and Z) and destroys the reinforcements. Server C conducts an assault on area X and meets light resistance because most the forces there left as reinforcements to help area Z. All servers have an impact on each other and the War Room coordinates AI orders and what forces are alive and dead based on the actions of all three servers in real time.

    Is this a planned feature, or even possible. It would take our gaming at the 15thMEU to a new level as we typically run 420 players every 2 weeks over 6 servers. Would be nice if each company were able to run company sized operations across multiple servers instead of multiple platoon sized operations.

  2. Tupolov

    14 Jan 2015 Administrator

    It is in the long term vision yes.

    Using a combination of War Room and our data component we would very much like to try to "sync" Virtual Profiles across multiple servers. Its some way off, but certainly a vision we have held since the start of ALiVE.

 

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