Locally hosted persistence saving (SOLVED)

  1. 6 years ago

    I've been trying to set up a local persistence save for a multiplayer mission I have created for a friend and me to play on and it just doesn't work when I save and exit.

    • All modules are set up including Data Module, Player Options etc.
    • All modules that require persistence to be set up have been set to yes.
    • Data Module has been set to Local

    When I host the mission in server browser>host mission and play for a while then try and save & exit it gives me 3 lines which are..
    "ALiVE Pausing state of ALiVE_ALiVE_sys_profile instance set to true!"
    "ALiVE Pausing state of ALiVE_ALiVE_mil_command instance set to true!"
    "ALiVE Pausing state of ALiVE_ALiVE_fnc_analysis instance set to true!"

    After that, it doesn't exit and when I "server exit" and load back in nothing has been saved.

    Please help I have been struggling with this for 2 weeks now.

    Thanks

  2. Dev consensus seems to be you do not need a player sided Commander module for persistence to work. So apparently that is not the problem. I’ll take a look when I have some time.