If you use RHS_UH60M_d as a transport for Player Combat Support Module, it will place 1 pilot, 1 co-pilot, 2 gunners, and 4 men stationed at the two doors, which leaves a total of 2 spaces open for transport.
Obliviously, the game is seeing the 4 men stationed at the doors as gunners. The same thing happens with vanilla Hummingbird.
I successfully removed the extra men (temporarily) by using the following script:
_arrayHeli = nearestObjects [_trigger, ["RHS_UH60M_d"], _radius]; { _crew = crew _x; _count = (count _crew) - 1; for "_z" from 1 to _count do { _currentCrew = _crew select _z; deleteVehicle _currentCrew; } } forEach _arrayHeli;
However, ALiVE treated the helicopter as deficient (the pilot got out and stood guard) and wouldn't let me use it as a transport through Player Combat Support. About 30 seconds later, all the units I just deleted had re-spawned in the helicopter.
I am summing you guys already are aware of this issue. Is there any remedy at the moment?