In regards to an Alive mission I have made, persistent campaign, which I keep it running even when not online (dedicated server). I've noticed there is a strange AI attribute when syncing and not syncing objective modules to the enemy commander modules. Far as I understand Alive setups; all objective modules should be synced to the enemy AI commanders (as well as allied commander) for proper tasking.
When I sync the objective modules to the enemy AI commanders, and let the campaign play out over a few days, all the units just hang out in their starting TAOR (yes, I have objectives only modules set so the troop move out and into the map), not really moving to other TAOR objectives. Just a static situation and very quiet - meanwhile INS factions are multiplying correctly and spreading over the map.
When I don't sync the objective modules to the enemy AI commanders, all objective modules are only synced to CQB module and the respective allied AI commander; all my troops, and CSAT, immediately start moving across the map, taking objectives in their respective TAOR and doing their jobs. I mean LOTS of activity. When in game, troops are moving forward, tons of AI air support flowing, tanks, motorized units, ground pounders making tracks to objectives, lots firefights off in distance...really nice stuff.
Is this correct setup; not syncing obj modules to enemy AI commanders? The Alive WIKI pages have it spelled out that you're to sync mil objectives to the enemy AI commanders. What ramifications am I going to run into NOT syncing the modules as described?
Campaign is basically default units, no other mods, on Altis. Insurgency and CSAT vs US, with a fair amount of objectives and units - 200 placed for US and CSAT per side, 30 placed insurgents.
Good day!
DrDetroit