So in the short term I have decided to go for the simple option of handling supply crates. I have another question about how ALiVE works:
As I am editing the mission, I am testing out objectives - blowing up buildings. I have noticed that these buildings stay blown up, which I assume is caused by ALiVE persistence - that's great! How do I reset the persistent state when I export the mission so players come to the world fresh as it were (i.e. not looking at all the shit i done blown up)?