Last active 4 weeks ago
As soon as a plane is on CAS mission called by military air component commander. It will then say CAS mission complete RTBing. What can cause that. It does it on completely vanilla. Could it be an interference with Vcom?
Well i only tested the mission once. It could have been a glitch but i don't have enough evidence to confirm that
after banging my head at the wall on this new update i only see 2 units move during an invasion. So I thought let me revert back to the April Update. Spawned into the same mission. instead of 2 units moving i see 10 like i used to 2 weeks ago. Is this a bug in the new alive version?
Now i normally enable ghosting and teleporting for debugging. Now i havent messed with the insurgency mode for a couple years. Apparently suicide bombers know where i am when i have those admin modes on. I was reading an article and i just hear beeps. Go back to my game and civ blows right up and kills me. What the fuck? Scared the hell out of me
Lythium recently has been amazing for me. I like remaking superpower missions. Was working on a recreation of the Syrian War for about a week now. Only issue i had to work around with is manually place air assets and sync it with the virtual ai spawner. CAS works and everything. Especially with vcom
you beet me to it Djevzi. That is exactly the issue im having. Motorized infantry will move but not mechanized or armored. unless i manually move there waypoint in zeus. I do remember that this wasnt an issue in one of the previous releases. Im testing different releases to find which one worked
not sure how i would do that
my workaround is limit the amount of troops spawned to 100 and set the distance of spawning to infinite so my game can still be reasonably playable. As long as they are in real space and they get an order they will move
here's an update. with only alive and cba. I get same results. Motorized troops will move when spawning into real space but mech and armored troops do not. Its not vcom