Last active 7 weeks ago
You need to define a TAOR for each side. One side will get the airfield. The other will get the carrier. I always manually place my jets on the carrier and sync them to the virtual placement module.
The USS freedom what you must do is go into its attributes and go into special states. Disable simulation. This will disable all inputs from anything. Your AI jets will take off just fine.
this has been going on for as long as I can remember. Lets say we get a troop transport insertion mission. I go pick them up and as I'm driving along they all decide to hop out way before the destination even if there is no combat nearby. This happens with combat search/rescues, and any mission involving AI transport. My only workaround is use ACE's join group feature to force them back in, drop them off then leave the group. It will do the same thing with only Alive and CBA installed. No AI enhancement mods.
Typically I use drongos air operations for fixed wing CAS since alive's combat support RTBs then either just takes off again or parks right in the middle on the taxiway. Drongo's mod will RTB then store vehicles in the VAM (virtual aircraft manager). After that you can choose what loadout you want for your aircraft be it CAS, AT, etc. Recently you can assign certain aircraft to the VAM prior to mission start while also giving it a number of assets.
So fixed wing CAS works great in what its supposed to do as long as you aren't using conflicting AI enhancement mods. This has always been the issue and I'd prefer not to use drongo air operations. I will give CAS an RTB. It does so and lands. It taxis to where its spawn point is and then immediately taxis for takeoff. Why does this do that. Also this is unrelated but I do not get any messages from combat support about SITREP or anything combat support wishes to tell me. Thanks
The ambient guards option only tells if a specific town will be occupied. Low means a very low amount of towns will be occupied. The ai commander will then issue commands to occupy all objectives that arent currently occupied. Then they will settle up in buildings and not move.
Ah found the issue. Its ASR AI. If I use otherai enhancement modules I can call logistics anytime. Unfortunately VCOM and TCL (which are great mods) Have issue. VCOM still is a total resource hog. TCL has an issue when i call combat support, they disembark immediately
ASR AI does that aswell. Ive stopped using VCOM until the resource hog issue is fixed. Also the reason why you can't use them is because RHS artillery isn't supported by Alive. CUP artillery works well and of course vanilla vehicles
This is a weird one. Doesn't matter the faction or what i do to to the modules. The logistics tab is greyed out UNTIL a task from c21star is completed. After that i can call logistics to my hearts content. Wouldn't mind that if the issue with spyder addons for recruitment wasn't bugged. My issue on that is I'll call 6 units. All but 2 are stuck and won't listen to commands.
so i have been using ASR for a bit and i noticed i can't call logistics with it
For a week now my games fps drops so much and it will also freeze commonly. I tested a quick mission where im a tank driver with 2 members. The fps drops significantly. I removed vcom and retried. Perfect fps. I believe vcom is breaking my games