Last active 4 days ago
Thank You so much Friznit :)
Oh ok ... could elaborate a bit more about the ones for local saving?
I'm curious about storing custom defined variables with the following code:
["key", _value] call ALiVE_fnc_setData
_value = ["key"] call ALiVE_fnc_getData
Assuming I created a variable X whose value is 0 .. do I just replace the "key" for "X"?
Thxs Heroes .... damn I have lots of emprty vehicles too. Darn it lol
Do you guys know how I can virtualize a pre-placed unit through its own init? I dont want to synchronize every single one of them with the Virtual Profile module .. that will just make the mission look like a huge mess in the editor.
Maybe you have to set up the height? Just a thought as this is the way to do it on the Nimitz ...
I'm trying the new ALiVE RC and I'm loving it. Amazing job for sure. The addition of a SP mode is surely appreciated but I was wondering if there was a way to prevent player team AI units from respawning after the mission restarts. Yesterday I played a mission in which one of my AI squadmates died but when I reloaded the mission from my last save (a savegame after the unit died) he was there once again. All of the AI in the player's squad are not synchronized with ALiVE so my question is, if I sync them to the virtual profile system, will they remain dead or do I need some kind of script?
Thxs in advance
Srry marcel, I meant Indisus ... lol.
After testing my mission, even though I'm getting the above message, all is working correctly. My stats is saving in the War Room and mission persistence is working flawlessly so I'm not really sure if there is a problem at all or just a bug in the message in my case. Can u send us the mission file marcel?
Im having the same problem as you and I also get the message "Welcome Back 'NAME' , Unfortunately we were unable to load your profile'"