Last active 17 hours ago
Is Anizay in your root folder or the !Workshop folder? If root, first things first to see if the tools are installed correctly, try to see if indexing works with a vanilla map that’s known to be indexable like Stratis.
Can’t see the photo. Is everything working now?
Also, make sure you enable -filePatching in the launch parameters (either manually or with the A3 launcher check box) to index. This is required.
FYI ALiVE itself shouldn’t be loaded via the Workshop for indexing though. Will it work if you do? Maybe, but the steps explicitly state ALiVE itself needs to be loaded from the Arma root folder.
Anizay is going to require CUP Terrains Core, but to answer your question I don’t think it matters how you launch the game or mods as long as they are installed correctly and work, however I’d be concerned with the fact your game won’t lauch through Steam just in general.
Not sure what version I’m using. Fairly sure it’s the version linked on the ALiVE wiki on the indexing page. Also fairly positive you don’t need to put DeWrp.exe inside that folder if for whatever reason that’s where the issues arise (though I do think I did place mine there. Not sure offhand I’d have to check). I highly doubt the location makes a difference, just as long as it’s on a Windows path.
You could always take a screenshot, put it on Imgur and link the Imgur link here. One time after an OS reinstall, I messed this up and forgot how to properly do it (I’m not a PC whiz). Fairly sure I used this link to show me how to get the exe on Windows path (it has pictures lol).
How are you spawning and profiling new groups? Fairly certain BCR’s are based on the total group count for each side on mission start/init. If you’re somehow adding new groups after mission start, I’m pretty sure they won’t be added to the total group cap for that side.
The right thing to do is to not click that link, btw. But it is a real and safe link.
Or is it?