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Last active 8 years ago
O wow. I would have never thought about that. Thanks I am running ASR AI3. Now to google how to disable it for those modules! :)
I have ran into this really annoying issue where the P.C.S CAS and Transport Helicopters take off and circle as soon as the mission loads. This is more of an annoyance than a real issue and I also noticed it happens 25% of the time have each restart of the server.
Any fixes??
Rearming working fine if you use a ammo truck. That's how I do it in my missions. I also add a spawn module to the ammo/fuel trucks. As for the repairing I have a repair specialist slot for users to repair.
From what I read in the wiki the Asymmetrical opcom uses the civ pop for their reinforcements.
See "Editor Notes" in wiki;
Military Logistics will not work with Asymmetric AI Commander. Insurgents recruit their battle casualty replacements from within the civilian population and do not have a conventional military logistics infrastructure.
Okay well thanks for the input. Is there any other maps this also tends to happen with, or is there any recommended maps (besides stratis or altis) ?
Also yes I am using the CQB module but its only 10% of the TOAR
Hey guys I am currently trying to optimize my server's frames to make a smoother play through. The main issue is when I have is after approaching the main city server frames frop from roughly 45-37fps to zero and makes the server hang.
The map is Zargabad.
There is a local headless client.
Spawn limiter is 40 with a spawn radius of 1200.
I have one TOAR that makes up most of the map in the middle for CSAT then one smaller one for BLUFOR in the southern part.NO overlaps.
Force sizes are around 100 for each civ/mil placement module.
The only mods on the server are; CBA, ALiVE, ALiVE server, All in Arma, and ACE.
Mission .pbo
https://www.mediafire.com/?sr2vnw7s1dqared
Thanks ahead of time