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Last active 6 years ago
When I was new to scripting I spent an entire day trying to figuring out why the easy code I was writing wouldn't work.. turns out I forgot a "
I feel you.
I just surround them in H-Barriers. I think it'll keep them in place as I've never seen mine drive off since I've started doing that.
I love it! It would make insurgency missions feel so much more alive ;) to see civs reacting to your presence like that.
For clarification everything you put before saying "new" is already in the mod right?
I just use the "local" function under the alive data module, much easier and works pretty well for me and my friends so far.
Oh my mistake I meant having multiple TOARs for a single commander, I definitely give each commander their own TOAR at the start.
Thanks for the tip.
Hmm maybe I had too many units placed, I'll lower it and see if that helps.
@Tupolov Takistan, there's a squad standing in the middle of the runway and they keep paroling back and forth in front of it. The poor jet tries with all it's might to move but alas they will not get out of the way.. :(
Also does the airfield need to be an objective or can I just place aircraft at the airport for the AI to recognize it.
@HeroesandvillainsOS What's the benefit to doing multiple TOAR? It'd be cool if you could set TOARs a priority because I have problems where the AI Commander guns it straight for high prio objectives instead of nearby towns.
Doesn't the AI Commander need the airfield as an objective though?
The Air Commander cannot take off because the Commander keeps idling units on runways and taxiways. Is there any way to fix this?